Efects of a collaborative gamifcation on learning and engagement of children with autism (2024)
Fonte: Universal Access in the Information Society. Unidade: ICMC
Assuntos: JOGOS DE COMPUTADOR, DESIGN, INTERAÇÃO HOMEM-MÁQUINA, TRANSTORNO DO ESPECTRO AUTISTA
ABNT
SILVA, Laíza Ribeiro et al. Efects of a collaborative gamifcation on learning and engagement of children with autism. Universal Access in the Information Society, 2024Tradução . . Disponível em: https://doi.org/10.1007/s10209-024-01119-w. Acesso em: 18 ago. 2024.APA
Silva, L. R., Toda, A. M., Challco, G. C., Elias, N. C., Pinto, I. I. B. S., & Isotani, S. (2024). Efects of a collaborative gamifcation on learning and engagement of children with autism. Universal Access in the Information Society. doi:10.1007/s10209-024-01119-wNLM
Silva LR, Toda AM, Challco GC, Elias NC, Pinto IIBS, Isotani S. Efects of a collaborative gamifcation on learning and engagement of children with autism [Internet]. Universal Access in the Information Society. 2024 ;[citado 2024 ago. 18 ] Available from: https://doi.org/10.1007/s10209-024-01119-wVancouver
Silva LR, Toda AM, Challco GC, Elias NC, Pinto IIBS, Isotani S. Efects of a collaborative gamifcation on learning and engagement of children with autism [Internet]. Universal Access in the Information Society. 2024 ;[citado 2024 ago. 18 ] Available from: https://doi.org/10.1007/s10209-024-01119-w