Filtros : "Expert Systems with Applications: an international journal" "JOGOS DE COMPUTADOR" Limpar

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  • Fonte: Expert Systems with Applications. Unidade: ICMC

    Assuntos: DESCOBERTA DE CONHECIMENTO, MINERAÇÃO DE DADOS, JOGOS DE COMPUTADOR

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    • ABNT

      MORAES, Leonardo Mauro Pereira e FERREIRA, Felippe Pires e CORDEIRO, Robson Leonardo Ferreira. Modeling and analyzing social networks of games. Expert Systems with Applications, v. 261, p. 1-26, 2025Tradução . . Disponível em: https://doi.org/10.1016/j.eswa.2024.125449. Acesso em: 09 nov. 2025.
    • APA

      Moraes, L. M. P., Ferreira, F. P., & Cordeiro, R. L. F. (2025). Modeling and analyzing social networks of games. Expert Systems with Applications, 261, 1-26. doi:10.1016/j.eswa.2024.125449
    • NLM

      Moraes LMP, Ferreira FP, Cordeiro RLF. Modeling and analyzing social networks of games [Internet]. Expert Systems with Applications. 2025 ; 261 1-26.[citado 2025 nov. 09 ] Available from: https://doi.org/10.1016/j.eswa.2024.125449
    • Vancouver

      Moraes LMP, Ferreira FP, Cordeiro RLF. Modeling and analyzing social networks of games [Internet]. Expert Systems with Applications. 2025 ; 261 1-26.[citado 2025 nov. 09 ] Available from: https://doi.org/10.1016/j.eswa.2024.125449
  • Fonte: Expert Systems with Applications. Unidade: ICMC

    Assuntos: ALGORITMOS GENÉTICOS, JOGOS DE COMPUTADOR, INTERAÇÃO HOMEM-MÁQUINA

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    • ABNT

      PEREIRA, Leonardo Tortoro et al. Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players. Expert Systems with Applications, v. 180, p. 1-15, 2021Tradução . . Disponível em: https://doi.org/10.1016/j.eswa.2021.115009. Acesso em: 09 nov. 2025.
    • APA

      Pereira, L. T., Prado, P. V. de S., Lopes, R. M., & Toledo, C. F. M. (2021). Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players. Expert Systems with Applications, 180, 1-15. doi:10.1016/j.eswa.2021.115009
    • NLM

      Pereira LT, Prado PV de S, Lopes RM, Toledo CFM. Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players [Internet]. Expert Systems with Applications. 2021 ; 180 1-15.[citado 2025 nov. 09 ] Available from: https://doi.org/10.1016/j.eswa.2021.115009
    • Vancouver

      Pereira LT, Prado PV de S, Lopes RM, Toledo CFM. Procedural generation of dungeons’ maps and locked-door missions through an evolutionary algorithm validated with players [Internet]. Expert Systems with Applications. 2021 ; 180 1-15.[citado 2025 nov. 09 ] Available from: https://doi.org/10.1016/j.eswa.2021.115009

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