Source: Extended Abstracts. Conference titles: Conference on Human Factors in Computing Systems - CHI EA. Unidade: ICMC
Subjects: JOGOS EDUCATIVOS, JOGOS DE COMPUTADOR, MULTIMÍDIA INTERATIVA, DROGA (VÍCIO), ALCOOLISMO
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SOUZA, Paula Maia de et al. Case study: end users in recovery from substance use disorders as designers and developers of digital games with therapeutic potential. 2024, Anais.. New York: ACM, 2024. Disponível em: https://doi.org/10.1145/3613905.3637114. Acesso em: 16 nov. 2024.APA
Souza, P. M. de, Santos, V. M. R., Alves, B. A. de S., Proença, F. R., Moti, V. G., Rodrigues, K. R. da H., & Neris, V. P. de A. (2024). Case study: end users in recovery from substance use disorders as designers and developers of digital games with therapeutic potential. In Extended Abstracts. New York: ACM. doi:10.1145/3613905.3637114NLM
Souza PM de, Santos VMR, Alves BA de S, Proença FR, Moti VG, Rodrigues KR da H, Neris VP de A. Case study: end users in recovery from substance use disorders as designers and developers of digital games with therapeutic potential [Internet]. Extended Abstracts. 2024 ;[citado 2024 nov. 16 ] Available from: https://doi.org/10.1145/3613905.3637114Vancouver
Souza PM de, Santos VMR, Alves BA de S, Proença FR, Moti VG, Rodrigues KR da H, Neris VP de A. Case study: end users in recovery from substance use disorders as designers and developers of digital games with therapeutic potential [Internet]. Extended Abstracts. 2024 ;[citado 2024 nov. 16 ] Available from: https://doi.org/10.1145/3613905.3637114