Fonte: Smart Learning Environments. Unidade: ICMC
Assuntos: JOGOS DE COMPUTADOR, COMPUTADOR NO ENSINO, SISTEMAS TUTORES INTELIGENTES, ANÁLISE DE REQUISITOS
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TODA, Armando Maciel et al. Analysing gamification elements in educational environments using an existing gamification taxonomy. Smart Learning Environments, v. 6, p. 1-14, 2019Tradução . . Disponível em: https://doi.org/10.1186/s40561-019-0106-1. Acesso em: 01 nov. 2024.APA
Toda, A. M., Klock, A. C. T., Santos, W. O. dos, Palomino, P. T., Rodrigues, L. A. L., Shi, L., et al. (2019). Analysing gamification elements in educational environments using an existing gamification taxonomy. Smart Learning Environments, 6, 1-14. doi:10.1186/s40561-019-0106-1NLM
Toda AM, Klock ACT, Santos WO dos, Palomino PT, Rodrigues LAL, Shi L, Pinto IIBS, Gasparini I, Isotani S, Cristea AI. Analysing gamification elements in educational environments using an existing gamification taxonomy [Internet]. Smart Learning Environments. 2019 ; 6 1-14.[citado 2024 nov. 01 ] Available from: https://doi.org/10.1186/s40561-019-0106-1Vancouver
Toda AM, Klock ACT, Santos WO dos, Palomino PT, Rodrigues LAL, Shi L, Pinto IIBS, Gasparini I, Isotani S, Cristea AI. Analysing gamification elements in educational environments using an existing gamification taxonomy [Internet]. Smart Learning Environments. 2019 ; 6 1-14.[citado 2024 nov. 01 ] Available from: https://doi.org/10.1186/s40561-019-0106-1