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  • Source: Scientific Reports. Unidade: IME

    Subjects: PROCESSOS DE MARKOV, JOGOS DE COMPUTADOR

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      HERNÁNDEZ, Noslen et al. Probabilistic prediction and context tree identification in the goalkeeper game. Scientific Reports, v. 14, n. artigo 15467, p. 1-18, 2024Tradução . . Disponível em: https://doi.org/10.1038/s41598-024-66009-w. Acesso em: 28 nov. 2025.
    • APA

      Hernández, N., Galves, A., García, J. E., Gubitoso, M. D., & Vargas, C. D. (2024). Probabilistic prediction and context tree identification in the goalkeeper game. Scientific Reports, 14( artigo 15467), 1-18. doi:10.1038/s41598-024-66009-w
    • NLM

      Hernández N, Galves A, García JE, Gubitoso MD, Vargas CD. Probabilistic prediction and context tree identification in the goalkeeper game [Internet]. Scientific Reports. 2024 ; 14( artigo 15467): 1-18.[citado 2025 nov. 28 ] Available from: https://doi.org/10.1038/s41598-024-66009-w
    • Vancouver

      Hernández N, Galves A, García JE, Gubitoso MD, Vargas CD. Probabilistic prediction and context tree identification in the goalkeeper game [Internet]. Scientific Reports. 2024 ; 14( artigo 15467): 1-18.[citado 2025 nov. 28 ] Available from: https://doi.org/10.1038/s41598-024-66009-w
  • Source: Scientific Reports. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, PORTUGUÊS DO BRASIL, ADOLESCENTES

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    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers. Scientific Reports, v. 13, p. 1-9, 2023Tradução . . Disponível em: https://doi.org/10.1038/s41598-023-45544-y. Acesso em: 28 nov. 2025.
    • APA

      Santos, A. C. G., Muramatsu, P. K., Santos, W. O. dos, Joaquim, S., Hamari, J., & Isotani, S. (2023). Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers. Scientific Reports, 13, 1-9. doi:10.1038/s41598-023-45544-y
    • NLM

      Santos ACG, Muramatsu PK, Santos WO dos, Joaquim S, Hamari J, Isotani S. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers [Internet]. Scientific Reports. 2023 ; 13 1-9.[citado 2025 nov. 28 ] Available from: https://doi.org/10.1038/s41598-023-45544-y
    • Vancouver

      Santos ACG, Muramatsu PK, Santos WO dos, Joaquim S, Hamari J, Isotani S. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers [Internet]. Scientific Reports. 2023 ; 13 1-9.[citado 2025 nov. 28 ] Available from: https://doi.org/10.1038/s41598-023-45544-y
  • Source: Scientific Reports. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, PESQUISA, LÍNGUA PORTUGUESA

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese. Scientific Reports, v. 12, p. 1-11, 2022Tradução . . Disponível em: https://doi.org/10.1038/s41598-022-08820-x. Acesso em: 28 nov. 2025.
    • APA

      Santos, A. C. G., Santos, W. O. dos, Altmeyer, M., Hamari, J., & Isotani, S. (2022). Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese. Scientific Reports, 12, 1-11. doi:10.1038/s41598-022-08820-x
    • NLM

      Santos ACG, Santos WO dos, Altmeyer M, Hamari J, Isotani S. Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese [Internet]. Scientific Reports. 2022 ; 12 1-11.[citado 2025 nov. 28 ] Available from: https://doi.org/10.1038/s41598-022-08820-x
    • Vancouver

      Santos ACG, Santos WO dos, Altmeyer M, Hamari J, Isotani S. Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese [Internet]. Scientific Reports. 2022 ; 12 1-11.[citado 2025 nov. 28 ] Available from: https://doi.org/10.1038/s41598-022-08820-x

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