Personalization improves gamification: evidence from a mixed-methods study (2021)
Source: Proceedings of the ACM on Human-Computer Interaction. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, MOTIVAÇÃO DO ALUNO, EDUCAÇÃO
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RODRIGUES, Luiz Antonio Lima et al. Personalization improves gamification: evidence from a mixed-methods study. Proceedings of the ACM on Human-Computer Interaction, v. 5, n. CHI PLAY, p. 1-25, 2021Tradução . . Disponível em: https://doi.org/10.1145/3474714. Acesso em: 15 out. 2024.APA
Rodrigues, L. A. L., Palomino, P. T., Toda, A. M., Klock, A. C. T., Santos, W. O. dos, Santos, A. P. A., et al. (2021). Personalization improves gamification: evidence from a mixed-methods study. Proceedings of the ACM on Human-Computer Interaction, 5( CHI PLAY), 1-25. doi:10.1145/3474714NLM
Rodrigues LAL, Palomino PT, Toda AM, Klock ACT, Santos WO dos, Santos APA, Gasparini I, Isotani S. Personalization improves gamification: evidence from a mixed-methods study [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2021 ; 5( CHI PLAY): 1-25.[citado 2024 out. 15 ] Available from: https://doi.org/10.1145/3474714Vancouver
Rodrigues LAL, Palomino PT, Toda AM, Klock ACT, Santos WO dos, Santos APA, Gasparini I, Isotani S. Personalization improves gamification: evidence from a mixed-methods study [Internet]. Proceedings of the ACM on Human-Computer Interaction. 2021 ; 5( CHI PLAY): 1-25.[citado 2024 out. 15 ] Available from: https://doi.org/10.1145/3474714