Filtros : "EP" "Indexado no Scopus" "2015" "TSUZUKI, MARCOS DE SALES GUERRA" Removido: "Torresi, Susana Inês Córdoba de" Limpar


  • Source: IEEE Transactions on Computational Intelligence and AI in Games. Unidade: EP

    Subjects: APRENDIZADO COMPUTACIONAL, JOGOS DE COMPUTADOR

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    • ABNT

      CASTRO, Emiliano Gonçalves de e TSUZUKI, Marcos de Sales Guerra. Churn prediction in online games using players login records: frequency analysis approach. IEEE Transactions on Computational Intelligence and AI in Games, v. 7, n. 3, p. 255-265, 2015Tradução . . Disponível em: https://doi.org/10.1109/TCIAIG.2015.2401979. Acesso em: 26 jun. 2024.
    • APA

      Castro, E. G. de, & Tsuzuki, M. de S. G. (2015). Churn prediction in online games using players login records: frequency analysis approach. IEEE Transactions on Computational Intelligence and AI in Games, 7( 3), 255-265. doi:10.1109/TCIAIG.2015.2401979
    • NLM

      Castro EG de, Tsuzuki M de SG. Churn prediction in online games using players login records: frequency analysis approach [Internet]. IEEE Transactions on Computational Intelligence and AI in Games. 2015 ; 7( 3): 255-265.[citado 2024 jun. 26 ] Available from: https://doi.org/10.1109/TCIAIG.2015.2401979
    • Vancouver

      Castro EG de, Tsuzuki M de SG. Churn prediction in online games using players login records: frequency analysis approach [Internet]. IEEE Transactions on Computational Intelligence and AI in Games. 2015 ; 7( 3): 255-265.[citado 2024 jun. 26 ] Available from: https://doi.org/10.1109/TCIAIG.2015.2401979

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