Filtros : "Universidade Federal de Alagoas (UFAL)" "Financiamento AKA" Removidos: "1996" "gn" "EPUSP/PEA" "Financiamento DMRF" Limpar

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  • Source: Scientific Reports. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, PORTUGUÊS DO BRASIL, ADOLESCENTES

    Versão PublicadaAcesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers. Scientific Reports, v. 13, p. 1-9, 2023Tradução . . Disponível em: https://doi.org/10.1038/s41598-023-45544-y. Acesso em: 08 ago. 2024.
    • APA

      Santos, A. C. G., Muramatsu, P. K., Santos, W. O. dos, Joaquim, S., Hamari, J., & Isotani, S. (2023). Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers. Scientific Reports, 13, 1-9. doi:10.1038/s41598-023-45544-y
    • NLM

      Santos ACG, Muramatsu PK, Santos WO dos, Joaquim S, Hamari J, Isotani S. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers [Internet]. Scientific Reports. 2023 ; 13 1-9.[citado 2024 ago. 08 ] Available from: https://doi.org/10.1038/s41598-023-45544-y
    • Vancouver

      Santos ACG, Muramatsu PK, Santos WO dos, Joaquim S, Hamari J, Isotani S. Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers [Internet]. Scientific Reports. 2023 ; 13 1-9.[citado 2024 ago. 08 ] Available from: https://doi.org/10.1038/s41598-023-45544-y
  • Source: ACM Proceedings on Human-Computer Interaction. Unidade: ICMC

    Subjects: INTERAÇÃO HOMEM-MÁQUINA, ESTUDO DE USUÁRIOS, JOGOS DE COMPUTADOR

    Versão PublicadaAcesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. The consistency of gamification user types: a study on the change of preferences over time. ACM Proceedings on Human-Computer Interaction, v. 7, n. CHI PLAY, p. 422:1-422:29, 2023Tradução . . Disponível em: https://doi.org/10.1145/3611068. Acesso em: 08 ago. 2024.
    • APA

      Santos, A. C. G., Santos, W. O. dos, Hamari, J., Joaquim, S., & Isotani, S. (2023). The consistency of gamification user types: a study on the change of preferences over time. ACM Proceedings on Human-Computer Interaction, 7( CHI PLAY), 422:1-422:29. doi:10.1145/3611068
    • NLM

      Santos ACG, Santos WO dos, Hamari J, Joaquim S, Isotani S. The consistency of gamification user types: a study on the change of preferences over time [Internet]. ACM Proceedings on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 422:1-422:29.[citado 2024 ago. 08 ] Available from: https://doi.org/10.1145/3611068
    • Vancouver

      Santos ACG, Santos WO dos, Hamari J, Joaquim S, Isotani S. The consistency of gamification user types: a study on the change of preferences over time [Internet]. ACM Proceedings on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 422:1-422:29.[citado 2024 ago. 08 ] Available from: https://doi.org/10.1145/3611068

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