Teaching to research: the use of gamification in pedagogical experiences (2024)
Source: Smart learning solutions for sustainable societies. Unidade: ECA
Subjects: JOGOS EDUCATIVOS, BIBLIOTECA ESCOLAR, LETRAMENTO DIGITAL, COMPETÊNCIA INFORMACIONAL, MÉTODOS DE ENSINO, METODOLOGIA CIENTÍFICA, DESENVOLVIMENTO SUSTENTÁVEL
ABNT
PEREIRA, Gleice et al. Teaching to research: the use of gamification in pedagogical experiences. Smart learning solutions for sustainable societies. Tradução . Singapore: Springer, 2024. . Disponível em: https://www.eca.usp.br/acervo/acervo-local/producao-academica/003209323.pdf. Acesso em: 09 nov. 2024.APA
Pereira, G., Berti, I. C. L. W., Andrade, M., Barros, V., Caetano, A. M. P., Silva, R., et al. (2024). Teaching to research: the use of gamification in pedagogical experiences. In Smart learning solutions for sustainable societies. Singapore: Springer. Recuperado de https://www.eca.usp.br/acervo/acervo-local/producao-academica/003209323.pdfNLM
Pereira G, Berti ICLW, Andrade M, Barros V, Caetano AMP, Silva R, Valente V, Paletta FC. Teaching to research: the use of gamification in pedagogical experiences [Internet]. In: Smart learning solutions for sustainable societies. Singapore: Springer; 2024. [citado 2024 nov. 09 ] Available from: https://www.eca.usp.br/acervo/acervo-local/producao-academica/003209323.pdfVancouver
Pereira G, Berti ICLW, Andrade M, Barros V, Caetano AMP, Silva R, Valente V, Paletta FC. Teaching to research: the use of gamification in pedagogical experiences [Internet]. In: Smart learning solutions for sustainable societies. Singapore: Springer; 2024. [citado 2024 nov. 09 ] Available from: https://www.eca.usp.br/acervo/acervo-local/producao-academica/003209323.pdf