The dark side of gamification: an overview of negative effects of gamification in education (2018)
Fonte: Communications in Computer and Information Science. Nome do evento: International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA. Unidade: ICMC
Assuntos: SISTEMAS COLABORATIVOS, JOGOS ELETRÔNICOS, JOGOS EDUCATIVOS, MODELOS DE APRENDIZAGEM, PROCESSO, EDUCAÇÃO
ABNT
TODA, Armando M. e VALLE, Pedro H. D. e ISOTANI, Seiji. The dark side of gamification: an overview of negative effects of gamification in education. Communications in Computer and Information Science. Cham, Switzerland: Springer Nature Switzerland AG. Disponível em: https://doi.org/10.1007/978-3-319-97934-2_9. Acesso em: 15 out. 2024. , 2018APA
Toda, A. M., Valle, P. H. D., & Isotani, S. (2018). The dark side of gamification: an overview of negative effects of gamification in education. Communications in Computer and Information Science. Cham, Switzerland: Springer Nature Switzerland AG. doi:10.1007/978-3-319-97934-2_9NLM
Toda AM, Valle PHD, Isotani S. The dark side of gamification: an overview of negative effects of gamification in education [Internet]. Communications in Computer and Information Science. 2018 ; 832 143-156.[citado 2024 out. 15 ] Available from: https://doi.org/10.1007/978-3-319-97934-2_9Vancouver
Toda AM, Valle PHD, Isotani S. The dark side of gamification: an overview of negative effects of gamification in education [Internet]. Communications in Computer and Information Science. 2018 ; 832 143-156.[citado 2024 out. 15 ] Available from: https://doi.org/10.1007/978-3-319-97934-2_9