Filtros : "Multimedia Tools and Applications" Removido: "Holanda" Limpar

Filtros



Refine with date range


  • Source: Multimedia Tools and Applications. Unidades: ICMC, IRI, EACH

    Subjects: REDES NEURAIS, CINEMA, CARTAZ, QUALIDADE DO PRODUTO, APRENDIZAGEM PROFUNDA, DESIGN GRÁFICO, PROPAGANDA PELO CINEMA

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      SOUZA, Thais Luiza Donega e et al. Is a poster a strong signal of film quality?: evaluating the predictive power of visual elements using deep learning. Multimedia Tools and Applications, v. 84, p. 26877–26905, 2025Tradução . . Disponível em: https://doi.org/10.1007/s11042-024-20174-2. Acesso em: 07 out. 2025.
    • APA

      Souza, T. L. D. e, Ranieri, C. M., Panangadan, A., Ueyama, J., & Nishijima, M. (2025). Is a poster a strong signal of film quality?: evaluating the predictive power of visual elements using deep learning. Multimedia Tools and Applications, 84, 26877–26905. doi:10.1007/s11042-024-20174-2
    • NLM

      Souza TLD e, Ranieri CM, Panangadan A, Ueyama J, Nishijima M. Is a poster a strong signal of film quality?: evaluating the predictive power of visual elements using deep learning [Internet]. Multimedia Tools and Applications. 2025 ; 84 26877–26905.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-024-20174-2
    • Vancouver

      Souza TLD e, Ranieri CM, Panangadan A, Ueyama J, Nishijima M. Is a poster a strong signal of film quality?: evaluating the predictive power of visual elements using deep learning [Internet]. Multimedia Tools and Applications. 2025 ; 84 26877–26905.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-024-20174-2
  • Source: Multimedia Tools and Applications. Unidade: EACH

    Assunto: INTELIGÊNCIA ARTIFICIAL

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      SANCHES, Silvio Ricardo Rodrigues et al. Automatic generation of difficulty maps for datasets using neural network. Multimedia Tools and Applications, n. Ja 2024, p. 01-18, 2024Tradução . . Disponível em: http://dx.doi.org/10.1007/s11042-024-18271-3. Acesso em: 07 out. 2025.
    • APA

      Sanches, S. R. R., Custódio Junior, E., Corrêa, C. G., Oliveira, C., Silva, V. F. da, Saito, P. T. M., & Bugatti, P. H. (2024). Automatic generation of difficulty maps for datasets using neural network. Multimedia Tools and Applications, ( Ja 2024), 01-18. doi:10.1007/s11042-024-18271-3
    • NLM

      Sanches SRR, Custódio Junior E, Corrêa CG, Oliveira C, Silva VF da, Saito PTM, Bugatti PH. Automatic generation of difficulty maps for datasets using neural network [Internet]. Multimedia Tools and Applications. 2024 ;( Ja 2024): 01-18.[citado 2025 out. 07 ] Available from: http://dx.doi.org/10.1007/s11042-024-18271-3
    • Vancouver

      Sanches SRR, Custódio Junior E, Corrêa CG, Oliveira C, Silva VF da, Saito PTM, Bugatti PH. Automatic generation of difficulty maps for datasets using neural network [Internet]. Multimedia Tools and Applications. 2024 ;( Ja 2024): 01-18.[citado 2025 out. 07 ] Available from: http://dx.doi.org/10.1007/s11042-024-18271-3
  • Source: Multimedia Tools and Applications. Unidade: EACH

    Assunto: REABILITAÇÃO

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      ARANHA, Renan Vinicius et al. EasyAffecta: a framework to develop serious games for virtual rehabilitation with affective adaptation. Multimedia Tools and Applications, v. 82, p. 2303-2328, 2023Tradução . . Disponível em: https://doi.org/10.1007/s11042-022-12600-0. Acesso em: 07 out. 2025.
    • APA

      Aranha, R. V., Chaim, M. L., Monteiro, C. B. de M., Silva, T. D., Guerreiro, F. A. A. de C., Silva, W. S., & Marques, F. de L. dos S. N. (2023). EasyAffecta: a framework to develop serious games for virtual rehabilitation with affective adaptation. Multimedia Tools and Applications, 82, 2303-2328. doi:10.1007/s11042-022-12600-0
    • NLM

      Aranha RV, Chaim ML, Monteiro CB de M, Silva TD, Guerreiro FAA de C, Silva WS, Marques F de L dos SN. EasyAffecta: a framework to develop serious games for virtual rehabilitation with affective adaptation [Internet]. Multimedia Tools and Applications. 2023 ; 82 2303-2328.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-022-12600-0
    • Vancouver

      Aranha RV, Chaim ML, Monteiro CB de M, Silva TD, Guerreiro FAA de C, Silva WS, Marques F de L dos SN. EasyAffecta: a framework to develop serious games for virtual rehabilitation with affective adaptation [Internet]. Multimedia Tools and Applications. 2023 ; 82 2303-2328.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-022-12600-0
  • Source: Multimedia Tools and Applications. Unidade: ICMC

    Subjects: VISÃO COMPUTACIONAL, ENCHENTES URBANAS, SEMÂNTICA

    Versão AceitaAcesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      FERNANDES JUNIOR, Francisco Erivaldo e NONATO, Luis Gustavo e UEYAMA, Jó. A river flooding detection system based on deep learning and computer vision. Multimedia Tools and Applications, v. 81, p. 40231-40251, 2022Tradução . . Disponível em: https://doi.org/10.1007/s11042-022-12813-3. Acesso em: 07 out. 2025.
    • APA

      Fernandes Junior, F. E., Nonato, L. G., & Ueyama, J. (2022). A river flooding detection system based on deep learning and computer vision. Multimedia Tools and Applications, 81, 40231-40251. doi:10.1007/s11042-022-12813-3
    • NLM

      Fernandes Junior FE, Nonato LG, Ueyama J. A river flooding detection system based on deep learning and computer vision [Internet]. Multimedia Tools and Applications. 2022 ; 81 40231-40251.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-022-12813-3
    • Vancouver

      Fernandes Junior FE, Nonato LG, Ueyama J. A river flooding detection system based on deep learning and computer vision [Internet]. Multimedia Tools and Applications. 2022 ; 81 40231-40251.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-022-12813-3
  • Source: Multimedia Tools and Applications. Unidades: EACH, EP

    Assunto: JOGOS

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      ARANHA, Renan Vinicius et al. EasyAffecta: a framework to develop serious games for virtual rehabilitation with affective adaptation. Multimedia Tools and Applications, p. 01-16, 2022Tradução . . Disponível em: https://doi.org/10.1007/s11042-022-12600-0. Acesso em: 07 out. 2025.
    • APA

      Aranha, R. V., Chaim, M. L., Monteiro, C. B. de M., Silva, T. D., Guerreiro, F. A. A. de C., Silva, W. S. da, & Marques, F. de L. dos S. N. (2022). EasyAffecta: a framework to develop serious games for virtual rehabilitation with affective adaptation. Multimedia Tools and Applications, 01-16. doi:10.1007/s11042-022-12600-0
    • NLM

      Aranha RV, Chaim ML, Monteiro CB de M, Silva TD, Guerreiro FAA de C, Silva WS da, Marques F de L dos SN. EasyAffecta: a framework to develop serious games for virtual rehabilitation with affective adaptation [Internet]. Multimedia Tools and Applications. 2022 ; 01-16.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-022-12600-0
    • Vancouver

      Aranha RV, Chaim ML, Monteiro CB de M, Silva TD, Guerreiro FAA de C, Silva WS da, Marques F de L dos SN. EasyAffecta: a framework to develop serious games for virtual rehabilitation with affective adaptation [Internet]. Multimedia Tools and Applications. 2022 ; 01-16.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-022-12600-0
  • Source: Multimedia Tools and Applications. Unidade: EACH

    Subjects: FACE, RECONHECIMENTO DE PADRÕES, APRENDIZADO COMPUTACIONAL, FOTOGRAFIA

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      TESTA, Rafael Luiz e LIMA, Ariane Machado e MARQUES, Fátima de Lourdes dos Santos Nunes. Facial expression synthesis based on similar faces. Multimedia Tools and Applications, v. 80, p. Se 2021, 2021Tradução . . Disponível em: https://doi.org/10.1007/s11042-021-11525-4. Acesso em: 07 out. 2025.
    • APA

      Testa, R. L., Lima, A. M., & Marques, F. de L. dos S. N. (2021). Facial expression synthesis based on similar faces. Multimedia Tools and Applications, 80, Se 2021. doi:10.1007/s11042-021-11525-4
    • NLM

      Testa RL, Lima AM, Marques F de L dos SN. Facial expression synthesis based on similar faces [Internet]. Multimedia Tools and Applications. 2021 ; 80 Se 2021.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-021-11525-4
    • Vancouver

      Testa RL, Lima AM, Marques F de L dos SN. Facial expression synthesis based on similar faces [Internet]. Multimedia Tools and Applications. 2021 ; 80 Se 2021.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-021-11525-4
  • Source: Multimedia Tools and Applications. Unidades: EP, EACH

    Subjects: ALGORITMOS, COMPUTAÇÃO GRÁFICA

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      SANCHES, Silvio Ricardo Rodrigues et al. PAD: a perceptual application-dependent metric for quality assessment of segmentation algorithms. Multimedia Tools and Applications, v. no 2019, n. 22, p. 32393-32417, 2019Tradução . . Disponível em: https://doi.org/10.1007/s11042-019-07958-7. Acesso em: 07 out. 2025.
    • APA

      Sanches, S. R. R., Sementille, A. C., Tori, R., Nakamura, R., & Silva, V. F. da. (2019). PAD: a perceptual application-dependent metric for quality assessment of segmentation algorithms. Multimedia Tools and Applications, no 2019( 22), 32393-32417. doi:10.1007/s11042-019-07958-7
    • NLM

      Sanches SRR, Sementille AC, Tori R, Nakamura R, Silva VF da. PAD: a perceptual application-dependent metric for quality assessment of segmentation algorithms [Internet]. Multimedia Tools and Applications. 2019 ; no 2019( 22): 32393-32417.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-019-07958-7
    • Vancouver

      Sanches SRR, Sementille AC, Tori R, Nakamura R, Silva VF da. PAD: a perceptual application-dependent metric for quality assessment of segmentation algorithms [Internet]. Multimedia Tools and Applications. 2019 ; no 2019( 22): 32393-32417.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-019-07958-7
  • Source: Multimedia Tools and Applications. Unidade: EESC

    Subjects: PROCESSAMENTO DE IMAGENS, RECONHECIMENTO DE OBJETOS, RECONHECIMENTO DE PADRÕES, VISÃO COMPUTACIONAL

    PrivadoAcesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      FERRAZ, Carolina Toledo e GONZAGA, Adilson. Object classification using a local texture descriptor and a support vector machine. Multimedia Tools and Applications, v. 76, p. 20609–20641, 2017Tradução . . Disponível em: http://dx.doi.org/10.1007/s11042-016-4003-0. Acesso em: 07 out. 2025.
    • APA

      Ferraz, C. T., & Gonzaga, A. (2017). Object classification using a local texture descriptor and a support vector machine. Multimedia Tools and Applications, 76, 20609–20641. doi:10.1007/s11042-016-4003-0
    • NLM

      Ferraz CT, Gonzaga A. Object classification using a local texture descriptor and a support vector machine [Internet]. Multimedia Tools and Applications. 2017 ; 76 20609–20641.[citado 2025 out. 07 ] Available from: http://dx.doi.org/10.1007/s11042-016-4003-0
    • Vancouver

      Ferraz CT, Gonzaga A. Object classification using a local texture descriptor and a support vector machine [Internet]. Multimedia Tools and Applications. 2017 ; 76 20609–20641.[citado 2025 out. 07 ] Available from: http://dx.doi.org/10.1007/s11042-016-4003-0
  • Source: Multimedia Tools and Applications. Unidade: EESC

    Subjects: RECONHECIMENTO DE PADRÕES, ENTROPIA, CÓRNEA

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      LOURO, Antonio Henrique Figueira e MACHADO, Will Ricardo dos Santos e GONZAGA, Adilson. Smoothing: a natural way to detect contour features. Multimedia Tools and Applications, v. 70, n. 3, p. 2111-2124, 2014Tradução . . Disponível em: https://doi.org/10.1007/s11042-012-1237-3. Acesso em: 07 out. 2025.
    • APA

      Louro, A. H. F., Machado, W. R. dos S., & Gonzaga, A. (2014). Smoothing: a natural way to detect contour features. Multimedia Tools and Applications, 70( 3), 2111-2124. doi:10.1007/s11042-012-1237-3
    • NLM

      Louro AHF, Machado WR dos S, Gonzaga A. Smoothing: a natural way to detect contour features [Internet]. Multimedia Tools and Applications. 2014 ; 70( 3): 2111-2124.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-012-1237-3
    • Vancouver

      Louro AHF, Machado WR dos S, Gonzaga A. Smoothing: a natural way to detect contour features [Internet]. Multimedia Tools and Applications. 2014 ; 70( 3): 2111-2124.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-012-1237-3
  • Source: Multimedia Tools and Applications. Unidade: EESC

    Subjects: BIOMETRIA, MARCHA (LOCOMOÇÃO) (ANÁLISE)

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      ARANTES, Milene e GONZAGA, Adilson. Human gait recognition using extraction and fusion of global motion features. Multimedia Tools and Applications, v. 55, n. 3, p. 655-675, 2011Tradução . . Disponível em: https://doi.org/10.1007/s11042-010-0587-y. Acesso em: 07 out. 2025.
    • APA

      Arantes, M., & Gonzaga, A. (2011). Human gait recognition using extraction and fusion of global motion features. Multimedia Tools and Applications, 55( 3), 655-675. doi:10.1007/s11042-010-0587-y
    • NLM

      Arantes M, Gonzaga A. Human gait recognition using extraction and fusion of global motion features [Internet]. Multimedia Tools and Applications. 2011 ; 55( 3): 655-675.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-010-0587-y
    • Vancouver

      Arantes M, Gonzaga A. Human gait recognition using extraction and fusion of global motion features [Internet]. Multimedia Tools and Applications. 2011 ; 55( 3): 655-675.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-010-0587-y
  • Source: Multimedia Tools and Applications. Unidades: FFCLRP, ICMC

    Assunto: HIPERMÍDIA

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      MACEDO, Alessandra Alaniz et al. Automatically linking live experiences captured with a ubiquitous infrastructure. Multimedia Tools and Applications, v. 37, p. 93-115, 2008Tradução . . Disponível em: https://doi.org/10.1007/s11042-007-0131-x. Acesso em: 07 out. 2025.
    • APA

      Macedo, A. A., Baldochi Júnior, L., Camacho-Guerrero, J. A., Cattelan, R. G., & Pimentel, M. da G. C. (2008). Automatically linking live experiences captured with a ubiquitous infrastructure. Multimedia Tools and Applications, 37, 93-115. doi:10.1007/s11042-007-0131-x
    • NLM

      Macedo AA, Baldochi Júnior L, Camacho-Guerrero JA, Cattelan RG, Pimentel M da GC. Automatically linking live experiences captured with a ubiquitous infrastructure [Internet]. Multimedia Tools and Applications. 2008 ; 37 93-115.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-007-0131-x
    • Vancouver

      Macedo AA, Baldochi Júnior L, Camacho-Guerrero JA, Cattelan RG, Pimentel M da GC. Automatically linking live experiences captured with a ubiquitous infrastructure [Internet]. Multimedia Tools and Applications. 2008 ; 37 93-115.[citado 2025 out. 07 ] Available from: https://doi.org/10.1007/s11042-007-0131-x

Digital Library of Intellectual Production of Universidade de São Paulo     2012 - 2025