Serious games research streams for social change: critical review and framing (2024)
Source: British Journal of Educational Technology. Unidade: EP
Subjects: JOGOS DE COMPUTADOR, JOGOS ELETRÔNICOS, REALIDADE VIRTUAL
ABNT
DALLAQUA, Marcel Fernandes e CARVALHO, Marly Monteiro de. Serious games research streams for social change: critical review and framing. British Journal of Educational Technology, v. 55, n. 2, p. 460-483, 2024Tradução . . Disponível em: https://doi.org/10.1111/bjet.13404. Acesso em: 10 fev. 2026.APA
Dallaqua, M. F., & Carvalho, M. M. de. (2024). Serious games research streams for social change: critical review and framing. British Journal of Educational Technology, 55( 2), 460-483. doi:10.1111/bjet.13404NLM
Dallaqua MF, Carvalho MM de. Serious games research streams for social change: critical review and framing [Internet]. British Journal of Educational Technology. 2024 ; 55( 2): 460-483.[citado 2026 fev. 10 ] Available from: https://doi.org/10.1111/bjet.13404Vancouver
Dallaqua MF, Carvalho MM de. Serious games research streams for social change: critical review and framing [Internet]. British Journal of Educational Technology. 2024 ; 55( 2): 460-483.[citado 2026 fev. 10 ] Available from: https://doi.org/10.1111/bjet.13404
