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  • Source: ACM Proceedings on Human-Computer Interaction. Unidade: ICMC

    Subjects: INTERAÇÃO HOMEM-MÁQUINA, ESTUDO DE USUÁRIOS, JOGOS DE COMPUTADOR

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. The consistency of gamification user types: a study on the change of preferences over time. ACM Proceedings on Human-Computer Interaction, v. 7, n. CHI PLAY, p. 422:1-422:29, 2023Tradução . . Disponível em: https://doi.org/10.1145/3611068. Acesso em: 21 jan. 2026.
    • APA

      Santos, A. C. G., Santos, W. O. dos, Hamari, J., Joaquim, S., & Isotani, S. (2023). The consistency of gamification user types: a study on the change of preferences over time. ACM Proceedings on Human-Computer Interaction, 7( CHI PLAY), 422:1-422:29. doi:10.1145/3611068
    • NLM

      Santos ACG, Santos WO dos, Hamari J, Joaquim S, Isotani S. The consistency of gamification user types: a study on the change of preferences over time [Internet]. ACM Proceedings on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 422:1-422:29.[citado 2026 jan. 21 ] Available from: https://doi.org/10.1145/3611068
    • Vancouver

      Santos ACG, Santos WO dos, Hamari J, Joaquim S, Isotani S. The consistency of gamification user types: a study on the change of preferences over time [Internet]. ACM Proceedings on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 422:1-422:29.[citado 2026 jan. 21 ] Available from: https://doi.org/10.1145/3611068

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