Source: Proceedings of Lecture Notes in Computer Science. Conference titles: International Conference on Intelligent Tutoring Systems - ITS. Unidade: ICMC
Subjects: MINERAÇÃO DE DADOS, JOGOS DE COMPUTADOR, ENSINO E APRENDIZAGEM
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PEREIRA, Filipe D et al. Can we use gamification to predict students’ performance?: a case study supported by an online judge. Proceedings of Lecture Notes in Computer Science. Cham: Springer. Disponível em: https://doi.org/10.1007/978-3-030-49663-0_30. Acesso em: 02 out. 2024. , 2020APA
Pereira, F. D., Toda, A. M., Oliveira, E. H. T. de, Cristea, A. I., Isotani, S., Laranjeira, D., et al. (2020). Can we use gamification to predict students’ performance?: a case study supported by an online judge. Proceedings of Lecture Notes in Computer Science. Cham: Springer. doi:10.1007/978-3-030-49663-0_30NLM
Pereira FD, Toda AM, Oliveira EHT de, Cristea AI, Isotani S, Laranjeira D, Almeida A, Mendonça J. Can we use gamification to predict students’ performance?: a case study supported by an online judge [Internet]. Proceedings of Lecture Notes in Computer Science. 2020 ; 12149 259-269.[citado 2024 out. 02 ] Available from: https://doi.org/10.1007/978-3-030-49663-0_30Vancouver
Pereira FD, Toda AM, Oliveira EHT de, Cristea AI, Isotani S, Laranjeira D, Almeida A, Mendonça J. Can we use gamification to predict students’ performance?: a case study supported by an online judge [Internet]. Proceedings of Lecture Notes in Computer Science. 2020 ; 12149 259-269.[citado 2024 out. 02 ] Available from: https://doi.org/10.1007/978-3-030-49663-0_30