Filtros : "Isotani, Seiji" "Smart Learning Environments" Removido: "Toda, Armando Maciel" Limpar

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  • Source: Smart Learning Environments. Unidade: ICMC

    Subjects: APRENDIZAGEM, EDUCAÇÃO, JOGOS DE COMPUTADOR

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      SANTOS, Wilk Oliveira dos et al. Predicting students' flow experience through behavior data in gamified educational systems. Smart Learning Environments, v. 8, p. 1-8, 2021Tradução . . Disponível em: https://doi.org/10.1186/s40561-021-00175-6. Acesso em: 25 jul. 2024.
    • APA

      Santos, W. O. dos, Tenório, K., Hamari, J., Pastushenko, O., & Isotani, S. (2021). Predicting students' flow experience through behavior data in gamified educational systems. Smart Learning Environments, 8, 1-8. doi:10.1186/s40561-021-00175-6
    • NLM

      Santos WO dos, Tenório K, Hamari J, Pastushenko O, Isotani S. Predicting students' flow experience through behavior data in gamified educational systems [Internet]. Smart Learning Environments. 2021 ; 8 1-8.[citado 2024 jul. 25 ] Available from: https://doi.org/10.1186/s40561-021-00175-6
    • Vancouver

      Santos WO dos, Tenório K, Hamari J, Pastushenko O, Isotani S. Predicting students' flow experience through behavior data in gamified educational systems [Internet]. Smart Learning Environments. 2021 ; 8 1-8.[citado 2024 jul. 25 ] Available from: https://doi.org/10.1186/s40561-021-00175-6

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