Source: Proceedings. Conference titles: International World Wide Web Conference - WWW'16. Unidade: ICMC
Subjects: WEB SEMÂNTICA, ONTOLOGIA, FERRAMENTAS (SISTEMAS COMPUTACIONAIS), SISTEMAS DE INFORMAÇÃO, ENGENHARIA DE SOFTWARE
A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
ABNT
SANTANA, Sivaldo J. de et al. A quantitative analysis of the most relevant gamification elements in an online learning environment. 2016, Anais.. New York: ACM, 2016. Disponível em: https://doi.org/10.1145/2872518.2891074. Acesso em: 15 out. 2024.APA
Santana, S. J. de, Souza, H. A., Florentin, V. A. F., Paiva, R., Bittencourt, I. I., & Isotani, S. (2016). A quantitative analysis of the most relevant gamification elements in an online learning environment. In Proceedings. New York: ACM. doi:10.1145/2872518.2891074NLM
Santana SJ de, Souza HA, Florentin VAF, Paiva R, Bittencourt II, Isotani S. A quantitative analysis of the most relevant gamification elements in an online learning environment [Internet]. Proceedings. 2016 ;[citado 2024 out. 15 ] Available from: https://doi.org/10.1145/2872518.2891074Vancouver
Santana SJ de, Souza HA, Florentin VAF, Paiva R, Bittencourt II, Isotani S. A quantitative analysis of the most relevant gamification elements in an online learning environment [Internet]. Proceedings. 2016 ;[citado 2024 out. 15 ] Available from: https://doi.org/10.1145/2872518.2891074