Source: International Journal of Information Management. Unidade: ICMC
Subjects: REDES SOCIAIS, JOGOS EDUCATIVOS, APRENDIZAGEM, ESTUDO DE CASO
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TODA, Armando Maciel et al. An approach for planning and deploying gamification concepts with social networks within educational contexts. International Journal of Information Management, v. 46, p. 294-303, 2019Tradução . . Disponível em: https://doi.org/10.1016/j.ijinfomgt.2018.10.001. Acesso em: 15 out. 2024.APA
Toda, A. M., Carmo, R. M. C. do, Silva, A. P. da, Pinto, I. I. B. S., & Isotani, S. (2019). An approach for planning and deploying gamification concepts with social networks within educational contexts. International Journal of Information Management, 46, 294-303. doi:10.1016/j.ijinfomgt.2018.10.001NLM
Toda AM, Carmo RMC do, Silva AP da, Pinto IIBS, Isotani S. An approach for planning and deploying gamification concepts with social networks within educational contexts [Internet]. International Journal of Information Management. 2019 ; 46 294-303.[citado 2024 out. 15 ] Available from: https://doi.org/10.1016/j.ijinfomgt.2018.10.001Vancouver
Toda AM, Carmo RMC do, Silva AP da, Pinto IIBS, Isotani S. An approach for planning and deploying gamification concepts with social networks within educational contexts [Internet]. International Journal of Information Management. 2019 ; 46 294-303.[citado 2024 out. 15 ] Available from: https://doi.org/10.1016/j.ijinfomgt.2018.10.001