Source: Cyberpsychology, Behavior, and Social Networking. Unidade: EACH
Subjects: TRANSTORNO AUTÍSTICO, REALIDADE VIRTUAL
ABNT
ANTÃO, Jennifer Yohanna Ferreira de Lima et al. Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder. Cyberpsychology, Behavior, and Social Networking, v. 23, n. 1, p. 16-22, 2020Tradução . . Disponível em: https://doi.org/10.1089/cyber.2019.0103. Acesso em: 18 nov. 2024.APA
Antão, J. Y. F. de L., Abreu, L. C. de, Barbosa, R. T. de A., Crocetta, T. B. , Guarnieri, R., Massetti, T., et al. (2020). Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder. Cyberpsychology, Behavior, and Social Networking, 23( 1), 16-22. doi:10.1089/cyber.2019.0103NLM
Antão JYF de L, Abreu LC de, Barbosa RT de A, Crocetta T B , Guarnieri R, Massetti T, Antunes TPC, Tonks J, Monteiro CB de M. Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder [Internet]. Cyberpsychology, Behavior, and Social Networking. 2020 ; 23( 1): 16-22.[citado 2024 nov. 18 ] Available from: https://doi.org/10.1089/cyber.2019.0103Vancouver
Antão JYF de L, Abreu LC de, Barbosa RT de A, Crocetta T B , Guarnieri R, Massetti T, Antunes TPC, Tonks J, Monteiro CB de M. Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder [Internet]. Cyberpsychology, Behavior, and Social Networking. 2020 ; 23( 1): 16-22.[citado 2024 nov. 18 ] Available from: https://doi.org/10.1089/cyber.2019.0103