Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder (2020)
- Authors:
- Autor USP: MONTEIRO, CARLOS BANDEIRA DE MELLO - EACH
- Unidade: EACH
- DOI: 10.1089/cyber.2019.0103
- Subjects: TRANSTORNO AUTÍSTICO; REALIDADE VIRTUAL
- Language: Inglês
- Imprenta:
- Publisher place: New Rochelle
- Date published: 2020
- Source:
- Título: Cyberpsychology, Behavior, and Social Networking
- ISSN: 2152-2715
- Volume/Número/Paginação/Ano: v. 23, n. 1, p. 16-22, 2020
- Este periódico é de assinatura
- Este artigo é de acesso aberto
- URL de acesso aberto
- Cor do Acesso Aberto: bronze
-
ABNT
ANTÃO, Jennifer Yohanna Ferreira de Lima et al. Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder. Cyberpsychology, Behavior, and Social Networking, v. 23, n. 1, p. 16-22, 2020Tradução . . Disponível em: https://doi.org/10.1089/cyber.2019.0103. Acesso em: 04 out. 2024. -
APA
Antão, J. Y. F. de L., Abreu, L. C. de, Barbosa, R. T. de A., Crocetta, T. B. , Guarnieri, R., Massetti, T., et al. (2020). Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder. Cyberpsychology, Behavior, and Social Networking, 23( 1), 16-22. doi:10.1089/cyber.2019.0103 -
NLM
Antão JYF de L, Abreu LC de, Barbosa RT de A, Crocetta T B , Guarnieri R, Massetti T, Antunes TPC, Tonks J, Monteiro CB de M. Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder [Internet]. Cyberpsychology, Behavior, and Social Networking. 2020 ; 23( 1): 16-22.[citado 2024 out. 04 ] Available from: https://doi.org/10.1089/cyber.2019.0103 -
Vancouver
Antão JYF de L, Abreu LC de, Barbosa RT de A, Crocetta T B , Guarnieri R, Massetti T, Antunes TPC, Tonks J, Monteiro CB de M. Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder [Internet]. Cyberpsychology, Behavior, and Social Networking. 2020 ; 23( 1): 16-22.[citado 2024 out. 04 ] Available from: https://doi.org/10.1089/cyber.2019.0103 - Nurses’ knowledge and practices in the face of the challenge of using the systematization of nursing care as an instrument of assistance in a first aid in Brazil
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Informações sobre o DOI: 10.1089/cyber.2019.0103 (Fonte: oaDOI API)
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