Using affective computing to automatically adapt serious games for rehabilitation (2017)
Source: IEEE Symposium on Computer - Based Medical Systems. Proceedings. Unidade: EACH
Subjects: REALIDADE VIRTUAL, JOGOS, REABILITAÇÃO
ABNT
ARANHA, Renan Vinicius et al. Using affective computing to automatically adapt serious games for rehabilitation. 2017, Anais.. Washington: Escola de Artes, Ciências e Humanidades, Universidade de São Paulo, 2017. p. 55-60. Disponível em: https://doi.org/10.1109/CBMS.2017.89. Acesso em: 15 nov. 2024.APA
Aranha, R. V., Silva, L. S., Chaim, M. L., & Marques, F. de L. dos S. N. (2017). Using affective computing to automatically adapt serious games for rehabilitation. In IEEE Symposium on Computer - Based Medical Systems. Proceedings (p. 55-60). Washington: Escola de Artes, Ciências e Humanidades, Universidade de São Paulo. doi:10.1109/CBMS.2017.89NLM
Aranha RV, Silva LS, Chaim ML, Marques F de L dos SN. Using affective computing to automatically adapt serious games for rehabilitation [Internet]. IEEE Symposium on Computer - Based Medical Systems. Proceedings. 2017 ; 55-60.[citado 2024 nov. 15 ] Available from: https://doi.org/10.1109/CBMS.2017.89Vancouver
Aranha RV, Silva LS, Chaim ML, Marques F de L dos SN. Using affective computing to automatically adapt serious games for rehabilitation [Internet]. IEEE Symposium on Computer - Based Medical Systems. Proceedings. 2017 ; 55-60.[citado 2024 nov. 15 ] Available from: https://doi.org/10.1109/CBMS.2017.89