The use of gamification in patients undergoing hip arthroplasty: scoping review (2021)
Fonte: Games for Health Journal: Research, Development, and Clinical Applications. Unidade: EE
Assuntos: ARTROPLASTIA, SUBSTITUTOS ÓSSEOS, QUADRIL, JOGOS
ABNT
FERNANDES, Carla Sílvia et al. The use of gamification in patients undergoing hip arthroplasty: scoping review. Games for Health Journal: Research, Development, and Clinical Applications, v. 10, n. 3, p. 147-157, 2021Tradução . . Disponível em: https://doi.org/10.1089/g4h.2020.0210. Acesso em: 07 nov. 2024.APA
Fernandes, C. S., Magalhães, B., Goncalves, F., Nogueira, P. C., & Santos, C. (2021). The use of gamification in patients undergoing hip arthroplasty: scoping review. Games for Health Journal: Research, Development, and Clinical Applications, 10( 3), 147-157. doi:10.1089/g4h.2020.0210NLM
Fernandes CS, Magalhães B, Goncalves F, Nogueira PC, Santos C. The use of gamification in patients undergoing hip arthroplasty: scoping review [Internet]. Games for Health Journal: Research, Development, and Clinical Applications. 2021 ; 10( 3): 147-157.[citado 2024 nov. 07 ] Available from: https://doi.org/10.1089/g4h.2020.0210Vancouver
Fernandes CS, Magalhães B, Goncalves F, Nogueira PC, Santos C. The use of gamification in patients undergoing hip arthroplasty: scoping review [Internet]. Games for Health Journal: Research, Development, and Clinical Applications. 2021 ; 10( 3): 147-157.[citado 2024 nov. 07 ] Available from: https://doi.org/10.1089/g4h.2020.0210