Speeding up search-based algorithms for level generation in physics-based puzzle games (2017)
Fonte: International Journal on Artificial Intelligence Tools. Unidade: ICMC
Assuntos: SISTEMAS EMBUTIDOS, COMPUTAÇÃO EVOLUTIVA, ROBÓTICA, ALGORITMOS, CLASSIFICAÇÃO, JOGOS DE COMPUTADOR
ABNT
PEREIRA, Leonardo Tortoro e TOLEDO, Claudio Fabiano Motta. Speeding up search-based algorithms for level generation in physics-based puzzle games. International Journal on Artificial Intelligence Tools, v. 26, n. 5, p. 1760019-1-1760019-23, 2017Tradução . . Disponível em: https://doi.org/10.1142/S0218213017600193. Acesso em: 21 ago. 2024.APA
Pereira, L. T., & Toledo, C. F. M. (2017). Speeding up search-based algorithms for level generation in physics-based puzzle games. International Journal on Artificial Intelligence Tools, 26( 5), 1760019-1-1760019-23. doi:10.1142/S0218213017600193NLM
Pereira LT, Toledo CFM. Speeding up search-based algorithms for level generation in physics-based puzzle games [Internet]. International Journal on Artificial Intelligence Tools. 2017 ; 26( 5): 1760019-1-1760019-23.[citado 2024 ago. 21 ] Available from: https://doi.org/10.1142/S0218213017600193Vancouver
Pereira LT, Toledo CFM. Speeding up search-based algorithms for level generation in physics-based puzzle games [Internet]. International Journal on Artificial Intelligence Tools. 2017 ; 26( 5): 1760019-1-1760019-23.[citado 2024 ago. 21 ] Available from: https://doi.org/10.1142/S0218213017600193