Filtros : "user modeling" Limpar

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  • Source: International Journal of Human-Computer Interaction. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, PESQUISA QUANTITATIVA

    Versão PublicadaAcesso à fonteDOIHow to cite
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    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. The relationship between gamification user types, demographic factors, and gaming habits. International Journal of Human-Computer Interaction, v. 41, n. 18, p. 11806–11820, 2025Tradução . . Disponível em: https://doi.org/10.1080/10447318.2024.2446498. Acesso em: 04 jan. 2026.
    • APA

      Santos, A. C. G., Santos, W. O. dos, Vassileva, J., Hamari, J., & Isotani, S. (2025). The relationship between gamification user types, demographic factors, and gaming habits. International Journal of Human-Computer Interaction, 41( 18), 11806–11820. doi:10.1080/10447318.2024.2446498
    • NLM

      Santos ACG, Santos WO dos, Vassileva J, Hamari J, Isotani S. The relationship between gamification user types, demographic factors, and gaming habits [Internet]. International Journal of Human-Computer Interaction. 2025 ; 41( 18): 11806–11820.[citado 2026 jan. 04 ] Available from: https://doi.org/10.1080/10447318.2024.2446498
    • Vancouver

      Santos ACG, Santos WO dos, Vassileva J, Hamari J, Isotani S. The relationship between gamification user types, demographic factors, and gaming habits [Internet]. International Journal of Human-Computer Interaction. 2025 ; 41( 18): 11806–11820.[citado 2026 jan. 04 ] Available from: https://doi.org/10.1080/10447318.2024.2446498
  • Source: ACM Proceedings on Human-Computer Interaction. Unidade: ICMC

    Subjects: INTERAÇÃO HOMEM-MÁQUINA, ESTUDO DE USUÁRIOS, JOGOS DE COMPUTADOR

    Versão PublicadaAcesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      SANTOS, Ana Cláudia Guimarães et al. The consistency of gamification user types: a study on the change of preferences over time. ACM Proceedings on Human-Computer Interaction, v. 7, n. CHI PLAY, p. 422:1-422:29, 2023Tradução . . Disponível em: https://doi.org/10.1145/3611068. Acesso em: 04 jan. 2026.
    • APA

      Santos, A. C. G., Santos, W. O. dos, Hamari, J., Joaquim, S., & Isotani, S. (2023). The consistency of gamification user types: a study on the change of preferences over time. ACM Proceedings on Human-Computer Interaction, 7( CHI PLAY), 422:1-422:29. doi:10.1145/3611068
    • NLM

      Santos ACG, Santos WO dos, Hamari J, Joaquim S, Isotani S. The consistency of gamification user types: a study on the change of preferences over time [Internet]. ACM Proceedings on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 422:1-422:29.[citado 2026 jan. 04 ] Available from: https://doi.org/10.1145/3611068
    • Vancouver

      Santos ACG, Santos WO dos, Hamari J, Joaquim S, Isotani S. The consistency of gamification user types: a study on the change of preferences over time [Internet]. ACM Proceedings on Human-Computer Interaction. 2023 ; 7( CHI PLAY): 422:1-422:29.[citado 2026 jan. 04 ] Available from: https://doi.org/10.1145/3611068
  • Source: Proceedings. Conference titles: International GamiFIN Conference - GamiFIN. Unidade: ICMC

    Subjects: SISTEMAS DE INFORMAÇÃO, INTERAÇÃO USUÁRIO-COMPUTADOR

    Versão PublicadaAcesso à fonteHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      VASCONCELOS, Gabriel Freitas Ximenes de et al. ReGammend: a method for personalized recommendation of gamification designs. 2022, Anais.. Aachen: CEUR-WS, 2022. Disponível em: http://ceur-ws.org/Vol-3147/paper9.pdf. Acesso em: 04 jan. 2026.
    • APA

      Vasconcelos, G. F. X. de, Santos, W. O. dos, Santos, A. C. G., & Hamari, J. (2022). ReGammend: a method for personalized recommendation of gamification designs. In Proceedings. Aachen: CEUR-WS. Recuperado de http://ceur-ws.org/Vol-3147/paper9.pdf
    • NLM

      Vasconcelos GFX de, Santos WO dos, Santos ACG, Hamari J. ReGammend: a method for personalized recommendation of gamification designs [Internet]. Proceedings. 2022 ;[citado 2026 jan. 04 ] Available from: http://ceur-ws.org/Vol-3147/paper9.pdf
    • Vancouver

      Vasconcelos GFX de, Santos WO dos, Santos ACG, Hamari J. ReGammend: a method for personalized recommendation of gamification designs [Internet]. Proceedings. 2022 ;[citado 2026 jan. 04 ] Available from: http://ceur-ws.org/Vol-3147/paper9.pdf

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