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  • Source: Smart Learning Environments. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, EDUCAÇÃO, MODELAGEM DE DADOS

    Versão PublicadaAcesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      SANTOS, Wilk Oliveira dos et al. The effects of personalized gamification on students' flow experience, motivation, and enjoyment. Smart Learning Environments, v. 9, p. 1-26, 2022Tradução . . Disponível em: https://doi.org/10.1186/s40561-022-00194-x. Acesso em: 26 maio 2024.
    • APA

      Santos, W. O. dos, Hamari, J., Santana, S. J. de, Toda, A. M., Palomino, P. T., Vassileva, J., & Isotani, S. (2022). The effects of personalized gamification on students' flow experience, motivation, and enjoyment. Smart Learning Environments, 9, 1-26. doi:10.1186/s40561-022-00194-x
    • NLM

      Santos WO dos, Hamari J, Santana SJ de, Toda AM, Palomino PT, Vassileva J, Isotani S. The effects of personalized gamification on students' flow experience, motivation, and enjoyment [Internet]. Smart Learning Environments. 2022 ; 9 1-26.[citado 2024 maio 26 ] Available from: https://doi.org/10.1186/s40561-022-00194-x
    • Vancouver

      Santos WO dos, Hamari J, Santana SJ de, Toda AM, Palomino PT, Vassileva J, Isotani S. The effects of personalized gamification on students' flow experience, motivation, and enjoyment [Internet]. Smart Learning Environments. 2022 ; 9 1-26.[citado 2024 maio 26 ] Available from: https://doi.org/10.1186/s40561-022-00194-x
  • Source: Smart Learning Environments. Unidade: ICMC

    Subjects: APRENDIZAGEM, EDUCAÇÃO, JOGOS DE COMPUTADOR

    Versão PublicadaAcesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      SANTOS, Wilk Oliveira dos et al. Predicting students' flow experience through behavior data in gamified educational systems. Smart Learning Environments, v. 8, p. 1-8, 2021Tradução . . Disponível em: https://doi.org/10.1186/s40561-021-00175-6. Acesso em: 26 maio 2024.
    • APA

      Santos, W. O. dos, Tenório, K., Hamari, J., Pastushenko, O., & Isotani, S. (2021). Predicting students' flow experience through behavior data in gamified educational systems. Smart Learning Environments, 8, 1-8. doi:10.1186/s40561-021-00175-6
    • NLM

      Santos WO dos, Tenório K, Hamari J, Pastushenko O, Isotani S. Predicting students' flow experience through behavior data in gamified educational systems [Internet]. Smart Learning Environments. 2021 ; 8 1-8.[citado 2024 maio 26 ] Available from: https://doi.org/10.1186/s40561-021-00175-6
    • Vancouver

      Santos WO dos, Tenório K, Hamari J, Pastushenko O, Isotani S. Predicting students' flow experience through behavior data in gamified educational systems [Internet]. Smart Learning Environments. 2021 ; 8 1-8.[citado 2024 maio 26 ] Available from: https://doi.org/10.1186/s40561-021-00175-6

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