An ontology for modelling user' profiles and activities in gamified education (2023)
Source: Research and Practice in Technology Enhanced Learning. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, ONTOLOGIA, APRENDIZAGEM
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PALOMINO, Paula Toledo et al. An ontology for modelling user' profiles and activities in gamified education. Research and Practice in Technology Enhanced Learning, v. 18, p. 1-35, 2023Tradução . . Disponível em: https://doi.org/10.58459/rptel.2023.18018. Acesso em: 14 set. 2024.APA
Palomino, P. T., Toda, A. M., Rodrigues, L. A. L., Santos, W. O. dos, Nacke, L., & Isotani, S. (2023). An ontology for modelling user' profiles and activities in gamified education. Research and Practice in Technology Enhanced Learning, 18, 1-35. doi:10.58459/rptel.2023.18018NLM
Palomino PT, Toda AM, Rodrigues LAL, Santos WO dos, Nacke L, Isotani S. An ontology for modelling user' profiles and activities in gamified education [Internet]. Research and Practice in Technology Enhanced Learning. 2023 ; 18 1-35.[citado 2024 set. 14 ] Available from: https://doi.org/10.58459/rptel.2023.18018Vancouver
Palomino PT, Toda AM, Rodrigues LAL, Santos WO dos, Nacke L, Isotani S. An ontology for modelling user' profiles and activities in gamified education [Internet]. Research and Practice in Technology Enhanced Learning. 2023 ; 18 1-35.[citado 2024 set. 14 ] Available from: https://doi.org/10.58459/rptel.2023.18018