Predicting students' flow experience through behavior data in gamified educational systems (2021)
Source: Smart Learning Environments. Unidade: ICMC
Subjects: APRENDIZAGEM, EDUCAÇÃO, JOGOS DE COMPUTADOR
ABNT
SANTOS, Wilk Oliveira dos et al. Predicting students' flow experience through behavior data in gamified educational systems. Smart Learning Environments, v. 8, p. 1-8, 2021Tradução . . Disponível em: https://doi.org/10.1186/s40561-021-00175-6. Acesso em: 17 nov. 2024.APA
Santos, W. O. dos, Tenório, K., Hamari, J., Pastushenko, O., & Isotani, S. (2021). Predicting students' flow experience through behavior data in gamified educational systems. Smart Learning Environments, 8, 1-8. doi:10.1186/s40561-021-00175-6NLM
Santos WO dos, Tenório K, Hamari J, Pastushenko O, Isotani S. Predicting students' flow experience through behavior data in gamified educational systems [Internet]. Smart Learning Environments. 2021 ; 8 1-8.[citado 2024 nov. 17 ] Available from: https://doi.org/10.1186/s40561-021-00175-6Vancouver
Santos WO dos, Tenório K, Hamari J, Pastushenko O, Isotani S. Predicting students' flow experience through behavior data in gamified educational systems [Internet]. Smart Learning Environments. 2021 ; 8 1-8.[citado 2024 nov. 17 ] Available from: https://doi.org/10.1186/s40561-021-00175-6