Filtros : "Universidade Federal de Alagoas (UFAL)" "Universidade Federal de Pernambuco (UFPE)" "Holanda" Removidos: " IFSC011" "Ibirapuera University" Limpar

Filtros



Refine with date range


  • Source: Online Information Review. Unidade: ICMC

    Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA, REVISÃO SISTEMÁTICA, WEB 3.0

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      FEITOSA, Danila et al. A systematic review on the use of best practices for publishing linked data. Online Information Review, v. 42, n. 1, p. 107-123, 2018Tradução . . Disponível em: https://doi.org/10.1108/OIR-11-2016-0322. Acesso em: 10 jul. 2024.
    • APA

      Feitosa, D., Dermeval, D., Ávila, T., Bittencourt, I. I., Lóscio, B. F., & Isotani, S. (2018). A systematic review on the use of best practices for publishing linked data. Online Information Review, 42( 1), 107-123. doi:10.1108/OIR-11-2016-0322
    • NLM

      Feitosa D, Dermeval D, Ávila T, Bittencourt II, Lóscio BF, Isotani S. A systematic review on the use of best practices for publishing linked data [Internet]. Online Information Review. 2018 ; 42( 1): 107-123.[citado 2024 jul. 10 ] Available from: https://doi.org/10.1108/OIR-11-2016-0322
    • Vancouver

      Feitosa D, Dermeval D, Ávila T, Bittencourt II, Lóscio BF, Isotani S. A systematic review on the use of best practices for publishing linked data [Internet]. Online Information Review. 2018 ; 42( 1): 107-123.[citado 2024 jul. 10 ] Available from: https://doi.org/10.1108/OIR-11-2016-0322
  • Source: Data in Brief. Unidade: ICMC

    Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      TENÓRIO, Thyago et al. Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor. Data in Brief, v. 12, n. Ju 2017, p. 433-437, 2017Tradução . . Disponível em: https://doi.org/10.1016/j.chb.2016.06.049. Acesso em: 10 jul. 2024.
    • APA

      Tenório, T., Bittencourt, I. I., Isotani, S., Pedro, A., Ospina, P., & Tenório, D. (2017). Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor. Data in Brief, 12( Ju 2017), 433-437. doi:10.1016/j.chb.2016.06.049
    • NLM

      Tenório T, Bittencourt II, Isotani S, Pedro A, Ospina P, Tenório D. Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor [Internet]. Data in Brief. 2017 ; 12( Ju 2017): 433-437.[citado 2024 jul. 10 ] Available from: https://doi.org/10.1016/j.chb.2016.06.049
    • Vancouver

      Tenório T, Bittencourt II, Isotani S, Pedro A, Ospina P, Tenório D. Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor [Internet]. Data in Brief. 2017 ; 12( Ju 2017): 433-437.[citado 2024 jul. 10 ] Available from: https://doi.org/10.1016/j.chb.2016.06.049
  • Source: Computers in human behavior. Unidade: ICMC

    Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      TENÓRIO, Thyago et al. A gamified peer assessment model for on-line learning environments in a competitive context. Computers in human behavior, v. No 2016, p. 247-263, 2016Tradução . . Disponível em: https://doi.org/10.1016/j.chb.2016.06.049. Acesso em: 10 jul. 2024.
    • APA

      Tenório, T., Bittencourt, I. I., Isotani, S., Pedro, A., & Ospina, P. (2016). A gamified peer assessment model for on-line learning environments in a competitive context. Computers in human behavior, No 2016, 247-263. doi:10.1016/j.chb.2016.06.049
    • NLM

      Tenório T, Bittencourt II, Isotani S, Pedro A, Ospina P. A gamified peer assessment model for on-line learning environments in a competitive context [Internet]. Computers in human behavior. 2016 ; No 2016 247-263.[citado 2024 jul. 10 ] Available from: https://doi.org/10.1016/j.chb.2016.06.049
    • Vancouver

      Tenório T, Bittencourt II, Isotani S, Pedro A, Ospina P. A gamified peer assessment model for on-line learning environments in a competitive context [Internet]. Computers in human behavior. 2016 ; No 2016 247-263.[citado 2024 jul. 10 ] Available from: https://doi.org/10.1016/j.chb.2016.06.049

Digital Library of Intellectual Production of Universidade de São Paulo     2012 - 2024