Fonte: Proceedings of Lecture Notes in Computer Science. Nome do evento: International Conference on Intelligent Tutoring Systems - ITS. Unidade: ICMC
Assuntos: EDUCAÇÃO A DISTÂNCIA, JOGOS DE COMPUTADOR, MOTIVAÇÃO DO ALUNO
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ALHARBI, Khulood et al. Data-driven analysis of engagement in gamified learning environments: a methodology for real-time measurement of MOOCs. Proceedings of Lecture Notes in Computer Science. Cham: Springer. Disponível em: https://doi.org/10.1007/978-3-030-49663-0_18. Acesso em: 18 nov. 2024. , 2020APA
Alharbi, K., Alrajhi, L., Cristea, A. I., Pinto, I. I. B. S., Isotani, S., & James, A. (2020). Data-driven analysis of engagement in gamified learning environments: a methodology for real-time measurement of MOOCs. Proceedings of Lecture Notes in Computer Science. Cham: Springer. doi:10.1007/978-3-030-49663-0_18NLM
Alharbi K, Alrajhi L, Cristea AI, Pinto IIBS, Isotani S, James A. Data-driven analysis of engagement in gamified learning environments: a methodology for real-time measurement of MOOCs [Internet]. Proceedings of Lecture Notes in Computer Science. 2020 ; 12149 142-151.[citado 2024 nov. 18 ] Available from: https://doi.org/10.1007/978-3-030-49663-0_18Vancouver
Alharbi K, Alrajhi L, Cristea AI, Pinto IIBS, Isotani S, James A. Data-driven analysis of engagement in gamified learning environments: a methodology for real-time measurement of MOOCs [Internet]. Proceedings of Lecture Notes in Computer Science. 2020 ; 12149 142-151.[citado 2024 nov. 18 ] Available from: https://doi.org/10.1007/978-3-030-49663-0_18