A gamified peer assessment model for on-line learning environments in a competitive context (2016)
Source: Computers in human behavior. Unidade: ICMC
Subjects: FERRAMENTAS (SISTEMAS COMPUTACIONAIS), ONTOLOGIA, WEB SEMÂNTICA
ABNT
TENÓRIO, Thyago et al. A gamified peer assessment model for on-line learning environments in a competitive context. Computers in human behavior, v. No 2016, p. 247-263, 2016Tradução . . Disponível em: https://doi.org/10.1016/j.chb.2016.06.049. Acesso em: 30 maio 2024.APA
Tenório, T., Bittencourt, I. I., Isotani, S., Pedro, A., & Ospina, P. (2016). A gamified peer assessment model for on-line learning environments in a competitive context. Computers in human behavior, No 2016, 247-263. doi:10.1016/j.chb.2016.06.049NLM
Tenório T, Bittencourt II, Isotani S, Pedro A, Ospina P. A gamified peer assessment model for on-line learning environments in a competitive context [Internet]. Computers in human behavior. 2016 ; No 2016 247-263.[citado 2024 maio 30 ] Available from: https://doi.org/10.1016/j.chb.2016.06.049Vancouver
Tenório T, Bittencourt II, Isotani S, Pedro A, Ospina P. A gamified peer assessment model for on-line learning environments in a competitive context [Internet]. Computers in human behavior. 2016 ; No 2016 247-263.[citado 2024 maio 30 ] Available from: https://doi.org/10.1016/j.chb.2016.06.049