Deceptive patterns and older adults: a semiotic analysis of older adults' experiences with manipulative interface designs (2026)
- Authors:
- USP affiliated authors: RODRIGUES, KAMILA RIOS DA HORA - ICMC ; VERHALEN, ALINE ELIAS CARDOSO - ICMC
- Unidade: ICMC
- DOI: 10.1007/978-3-032-04999-5_24
- Subjects: INTERFACE HOMEM-COMPUTADOR; IDOSOS
- Keywords: Deceptive Patterns; Older Adults; Usability Evaluation
- Agências de fomento:
- Language: Inglês
- Imprenta:
- Source:
- Título: Lecture Notes in Computer Science
- ISSN: 0302-9743
- Volume/Número/Paginação/Ano: v. 16108, p. 411-420, 2026
- Conference titles: International Conference on Human-Computer Interaction - INTERACT
- Este periódico é de acesso aberto
- Este artigo NÃO é de acesso aberto
-
ABNT
VERHALEN, Aline Elias Cardoso et al. Deceptive patterns and older adults: a semiotic analysis of older adults' experiences with manipulative interface designs. Lecture Notes in Computer Science. Cham: Springer. Disponível em: https://doi.org/10.1007/978-3-032-04999-5_24. Acesso em: 08 fev. 2026. , 2026 -
APA
Verhalen, A. E. C., Baroni, L. A., Pereira, R., & Rodrigues, K. R. da H. (2026). Deceptive patterns and older adults: a semiotic analysis of older adults' experiences with manipulative interface designs. Lecture Notes in Computer Science. Cham: Springer. doi:10.1007/978-3-032-04999-5_24 -
NLM
Verhalen AEC, Baroni LA, Pereira R, Rodrigues KR da H. Deceptive patterns and older adults: a semiotic analysis of older adults' experiences with manipulative interface designs [Internet]. Lecture Notes in Computer Science. 2026 ; 16108 411-420.[citado 2026 fev. 08 ] Available from: https://doi.org/10.1007/978-3-032-04999-5_24 -
Vancouver
Verhalen AEC, Baroni LA, Pereira R, Rodrigues KR da H. Deceptive patterns and older adults: a semiotic analysis of older adults' experiences with manipulative interface designs [Internet]. Lecture Notes in Computer Science. 2026 ; 16108 411-420.[citado 2026 fev. 08 ] Available from: https://doi.org/10.1007/978-3-032-04999-5_24 - The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two games
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Informações sobre o DOI: 10.1007/978-3-032-04999-5_24 (Fonte: oaDOI API)
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