Dynamic and meta-context switching for gaze-based interaction (2015)
- Authors:
- Autor USP: MORIMOTO, CARLOS HITOSHI - IME
- Unidade: IME
- Subjects: INTERAÇÃO USUÁRIO-COMPUTADOR; VISÃO COMPUTACIONAL; MOVIMENTOS OCULARES
- Keywords: gaze-based interaction; dynamic context switching; meta-keys; gaze gesture
- Language: Inglês
- Imprenta:
- Publisher place: Rio de Janeiro
- Date published: 2015
- Source:
- Título: SBC Journal on Interactive Systems
- ISSN: 2236-3297
- Volume/Número/Paginação/Ano: v. 6, n. 1, p. 66-75, 2015
-
ABNT
DÍAZ TULA, Antonio e MORIMOTO, Carlos Hitoshi. Dynamic and meta-context switching for gaze-based interaction. SBC Journal on Interactive Systems, v. 6, n. 1, p. 66-75, 2015Tradução . . Disponível em: http://seer.ufrgs.br/index.php/jis/article/view/55343. Acesso em: 21 jan. 2026. -
APA
Díaz Tula, A., & Morimoto, C. H. (2015). Dynamic and meta-context switching for gaze-based interaction. SBC Journal on Interactive Systems, 6( 1), 66-75. Recuperado de http://seer.ufrgs.br/index.php/jis/article/view/55343 -
NLM
Díaz Tula A, Morimoto CH. Dynamic and meta-context switching for gaze-based interaction [Internet]. SBC Journal on Interactive Systems. 2015 ; 6( 1): 66-75.[citado 2026 jan. 21 ] Available from: http://seer.ufrgs.br/index.php/jis/article/view/55343 -
Vancouver
Díaz Tula A, Morimoto CH. Dynamic and meta-context switching for gaze-based interaction [Internet]. SBC Journal on Interactive Systems. 2015 ; 6( 1): 66-75.[citado 2026 jan. 21 ] Available from: http://seer.ufrgs.br/index.php/jis/article/view/55343 - Meta-keys: extending the functionality of gaze-based interaction
- Virtual autonomous agents with vision
- Building structured lighting applications using low-cost cameras
- Asynchronous stroboscopic structured lighting image processing using low-cost cameras
- Multiple camera people detection and tracking using support integration
- Automatic camera control in virtual environments augmented using multiple sparse videos
- Free head motion eye gaze tracking without calibration
- HMAGIC: head movement and gaze input cascaded pointing
- Keeping an eye for HCI
- Dynamic context switching for gaze based interaction
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