Fonte: Clinical Rehabilitation. Unidades: EACH, STI
Assunto: ACIDENTE VASCULAR CEREBRAL
ABNT
LAZEM, Hatem et al. Validity, safety, usability, and user experience of virtual reality gamified home-based exercises in stroke. Clinical Rehabilitation, v. 39, n. 11, p. 1527-1540, 2025Tradução . . Disponível em: http://dx.doi.org/10.1177/02692155251371435. Acesso em: 25 nov. 2025.APA
Lazem, H., Harris, D., Hall, A., Mansoubi, M., Pontes, R. G., Monteiro, C. B. de M., et al. (2025). Validity, safety, usability, and user experience of virtual reality gamified home-based exercises in stroke. Clinical Rehabilitation, 39( 11), 1527-1540. doi:10.1177/02692155251371435NLM
Lazem H, Harris D, Hall A, Mansoubi M, Pontes RG, Monteiro CB de M, Araújo LV de, Lamb SE, Dawes H. Validity, safety, usability, and user experience of virtual reality gamified home-based exercises in stroke [Internet]. Clinical Rehabilitation. 2025 ; 39( 11): 1527-1540.[citado 2025 nov. 25 ] Available from: http://dx.doi.org/10.1177/02692155251371435Vancouver
Lazem H, Harris D, Hall A, Mansoubi M, Pontes RG, Monteiro CB de M, Araújo LV de, Lamb SE, Dawes H. Validity, safety, usability, and user experience of virtual reality gamified home-based exercises in stroke [Internet]. Clinical Rehabilitation. 2025 ; 39( 11): 1527-1540.[citado 2025 nov. 25 ] Available from: http://dx.doi.org/10.1177/02692155251371435
