The journey of CodeLab: how university hackathons built a community of engaged students (2024)
Fonte: Proceedings. Nome do evento: International Conference on Game Jams, Hackathons and Game Creation Events - ICGJ '24. Unidades: IME, ESALQ
Assuntos: COMPETIÇÃO, JOGOS, EVENTOS, COMPUTAÇÃO APLICADA, COMPUTAÇÃO GRÁFICA, JOGOS ELETRÔNICOS
ABNT
FERREIRA, Renato Cordeiro e MIRANDA, Renata Santos e GOLDMAN, Alfredo. The journey of CodeLab: how university hackathons built a community of engaged students. 2024, Anais.. New York: ACM, 2024. Disponível em: https://doi.org/10.1145/3697789.3697794. Acesso em: 09 nov. 2025.APA
Ferreira, R. C., Miranda, R. S., & Goldman, A. (2024). The journey of CodeLab: how university hackathons built a community of engaged students. In Proceedings. New York: ACM. doi:10.1145/3697789.3697794NLM
Ferreira RC, Miranda RS, Goldman A. The journey of CodeLab: how university hackathons built a community of engaged students [Internet]. Proceedings. 2024 ;[citado 2025 nov. 09 ] Available from: https://doi.org/10.1145/3697789.3697794Vancouver
Ferreira RC, Miranda RS, Goldman A. The journey of CodeLab: how university hackathons built a community of engaged students [Internet]. Proceedings. 2024 ;[citado 2025 nov. 09 ] Available from: https://doi.org/10.1145/3697789.3697794
