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  • Source: Business, technological, and social dimensions of computer games : multidisciplinary developments. Unidade: EACH

    Subjects: INTERFACE HOMEM-COMPUTADOR, JOGOS DE COMPUTADOR

    How to cite
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    • ABNT

      PERES, Sarajane Marques et al. Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. Business, technological, and social dimensions of computer games : multidisciplinary developments. Tradução . Hershey, PA: Information Science Reference, 2011. . . Acesso em: 28 nov. 2025.
    • APA

      Peres, S. M., Boscarioli, C., Fantinato, M., & Bidarra, J. (2011). Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. In Business, technological, and social dimensions of computer games : multidisciplinary developments. Hershey, PA: Information Science Reference.
    • NLM

      Peres SM, Boscarioli C, Fantinato M, Bidarra J. Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. In: Business, technological, and social dimensions of computer games : multidisciplinary developments. Hershey, PA: Information Science Reference; 2011. [citado 2025 nov. 28 ]
    • Vancouver

      Peres SM, Boscarioli C, Fantinato M, Bidarra J. Human-computer interaction and artificial intelligence: multidisciplinarity aiming game accessibilit. In: Business, technological, and social dimensions of computer games : multidisciplinary developments. Hershey, PA: Information Science Reference; 2011. [citado 2025 nov. 28 ]

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