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  • Source: Proceedings. Conference titles: IEEE International Conference on Serious Games and Applications for Health - SeGAH. Unidade: ICMC

    Subjects: INTERAÇÃO USUÁRIO-COMPUTADOR, ROBÓTICA, JOGOS DE COMPUTADOR, ROBÔS, TERAPIA OCUPACIONAL

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    • ABNT

      DEMOE, Matthew et al. Exploring data glove and robotics hand exergaming: lessons learned. 2020, Anais.. Red Hook: IEEE, 2020. Disponível em: https://doi.org/10.1109/SeGAH49190.2020.9201747. Acesso em: 27 nov. 2025.
    • APA

      Demoe, M., Uribe-Quevedo, A., Salgado, A. de L., Mimura, H., Kanev, K., & Hung, P. C. K. (2020). Exploring data glove and robotics hand exergaming: lessons learned. In Proceedings. Red Hook: IEEE. doi:10.1109/SeGAH49190.2020.9201747
    • NLM

      Demoe M, Uribe-Quevedo A, Salgado A de L, Mimura H, Kanev K, Hung PCK. Exploring data glove and robotics hand exergaming: lessons learned [Internet]. Proceedings. 2020 ;[citado 2025 nov. 27 ] Available from: https://doi.org/10.1109/SeGAH49190.2020.9201747
    • Vancouver

      Demoe M, Uribe-Quevedo A, Salgado A de L, Mimura H, Kanev K, Hung PCK. Exploring data glove and robotics hand exergaming: lessons learned [Internet]. Proceedings. 2020 ;[citado 2025 nov. 27 ] Available from: https://doi.org/10.1109/SeGAH49190.2020.9201747
  • Source: International Journal on Artificial Intelligence Tools. Unidade: ICMC

    Subjects: SISTEMAS EMBUTIDOS, COMPUTAÇÃO EVOLUTIVA, ROBÓTICA, ALGORITMOS, CLASSIFICAÇÃO, JOGOS DE COMPUTADOR

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    • ABNT

      PEREIRA, Leonardo Tortoro e TOLEDO, Claudio Fabiano Motta. Speeding up search-based algorithms for level generation in physics-based puzzle games. International Journal on Artificial Intelligence Tools, v. 26, n. 5, p. 1760019-1-1760019-23, 2017Tradução . . Disponível em: https://doi.org/10.1142/S0218213017600193. Acesso em: 27 nov. 2025.
    • APA

      Pereira, L. T., & Toledo, C. F. M. (2017). Speeding up search-based algorithms for level generation in physics-based puzzle games. International Journal on Artificial Intelligence Tools, 26( 5), 1760019-1-1760019-23. doi:10.1142/S0218213017600193
    • NLM

      Pereira LT, Toledo CFM. Speeding up search-based algorithms for level generation in physics-based puzzle games [Internet]. International Journal on Artificial Intelligence Tools. 2017 ; 26( 5): 1760019-1-1760019-23.[citado 2025 nov. 27 ] Available from: https://doi.org/10.1142/S0218213017600193
    • Vancouver

      Pereira LT, Toledo CFM. Speeding up search-based algorithms for level generation in physics-based puzzle games [Internet]. International Journal on Artificial Intelligence Tools. 2017 ; 26( 5): 1760019-1-1760019-23.[citado 2025 nov. 27 ] Available from: https://doi.org/10.1142/S0218213017600193
  • Source: Anais. Conference titles: Encontro Nacional de Engenharia Biomecânica - ENEBI. Unidade: EESC

    Subjects: JOGOS DE COMPUTADOR, ROBÓTICA

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    • ABNT

      CONSONI, Leonardo José e SIQUEIRA, Adriano Almeida Gonçalves. Jogos computacionais para reabilitação robótica. 2015, Anais.. Uberlândia, MG: ABCM, 2015. Disponível em: https://repositorio.usp.br/directbitstream/eae95499-d368-4f56-82fb-942c3e9f97f7/prod_022437_sysno_2999642.pdf. Acesso em: 27 nov. 2025.
    • APA

      Consoni, L. J., & Siqueira, A. A. G. (2015). Jogos computacionais para reabilitação robótica. In Anais. Uberlândia, MG: ABCM. Recuperado de https://repositorio.usp.br/directbitstream/eae95499-d368-4f56-82fb-942c3e9f97f7/prod_022437_sysno_2999642.pdf
    • NLM

      Consoni LJ, Siqueira AAG. Jogos computacionais para reabilitação robótica [Internet]. Anais. 2015 ;[citado 2025 nov. 27 ] Available from: https://repositorio.usp.br/directbitstream/eae95499-d368-4f56-82fb-942c3e9f97f7/prod_022437_sysno_2999642.pdf
    • Vancouver

      Consoni LJ, Siqueira AAG. Jogos computacionais para reabilitação robótica [Internet]. Anais. 2015 ;[citado 2025 nov. 27 ] Available from: https://repositorio.usp.br/directbitstream/eae95499-d368-4f56-82fb-942c3e9f97f7/prod_022437_sysno_2999642.pdf
  • Source: Papers. Conference titles: ISSNIP-IEEE Biosignals and Biorobotics Conference: Biosignals and Robotics for Better and Safer Living (BRC). Unidade: EESC

    Subjects: ROBÓTICA, JOGOS DE COMPUTADOR, ENGENHARIA AERONÁUTICA

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    • ABNT

      ANDRADE, Kléber de Oliveira et al. Rehabilitation robotics and serious games: an initial architecture for simultaneous players. 2013, Anais.. Piscataway, NJ, USA: IEEE, 2013. Disponível em: https://repositorio.usp.br/directbitstream/de68a654-7a60-4c78-9006-f889056b1942/trabalho%2022%20-%20Rehabilitation%20robotics%20and%20serious%20games%20An%20initial%20architecture%20for%20simultaneous%20players%20%282013%20ISSNIP%20Biosignals%20and%20Biorobotics%20Conference%20Biosignals%20and%20Robotics%20for%20Better%20and%20Safer%20Living%20%28BRC.pdf. Acesso em: 27 nov. 2025.
    • APA

      Andrade, K. de O., Fernandes, G., Martins Junior, J., Appel, V. C. R., Joaquim, R. C., & Caurin, G. A. de P. (2013). Rehabilitation robotics and serious games: an initial architecture for simultaneous players. In Papers. Piscataway, NJ, USA: IEEE. Recuperado de https://repositorio.usp.br/directbitstream/de68a654-7a60-4c78-9006-f889056b1942/trabalho%2022%20-%20Rehabilitation%20robotics%20and%20serious%20games%20An%20initial%20architecture%20for%20simultaneous%20players%20%282013%20ISSNIP%20Biosignals%20and%20Biorobotics%20Conference%20Biosignals%20and%20Robotics%20for%20Better%20and%20Safer%20Living%20%28BRC.pdf
    • NLM

      Andrade K de O, Fernandes G, Martins Junior J, Appel VCR, Joaquim RC, Caurin GA de P. Rehabilitation robotics and serious games: an initial architecture for simultaneous players [Internet]. Papers. 2013 ;[citado 2025 nov. 27 ] Available from: https://repositorio.usp.br/directbitstream/de68a654-7a60-4c78-9006-f889056b1942/trabalho%2022%20-%20Rehabilitation%20robotics%20and%20serious%20games%20An%20initial%20architecture%20for%20simultaneous%20players%20%282013%20ISSNIP%20Biosignals%20and%20Biorobotics%20Conference%20Biosignals%20and%20Robotics%20for%20Better%20and%20Safer%20Living%20%28BRC.pdf
    • Vancouver

      Andrade K de O, Fernandes G, Martins Junior J, Appel VCR, Joaquim RC, Caurin GA de P. Rehabilitation robotics and serious games: an initial architecture for simultaneous players [Internet]. Papers. 2013 ;[citado 2025 nov. 27 ] Available from: https://repositorio.usp.br/directbitstream/de68a654-7a60-4c78-9006-f889056b1942/trabalho%2022%20-%20Rehabilitation%20robotics%20and%20serious%20games%20An%20initial%20architecture%20for%20simultaneous%20players%20%282013%20ISSNIP%20Biosignals%20and%20Biorobotics%20Conference%20Biosignals%20and%20Robotics%20for%20Better%20and%20Safer%20Living%20%28BRC.pdf
  • Source: Proceedings. Conference titles: Workshop on Applied Robotics and Automation - Robocontrol. Unidades: EESC, EP

    Subjects: JOGOS DE COMPUTADOR, ROBÓTICA, REABILITAÇÃO, ENGENHARIA MECÂNICA

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    • ABNT

      CONSONI, Leonardo José et al. A computational game for robotic rehabilitation and motor learning studies. 2012, Anais.. Bauru, SP: UNESP, 2012. Disponível em: https://repositorio.usp.br/directbitstream/629fa08b-027b-468e-b3b3-3e02fae4dbe4/Forner-Cordero-2012-A%20COMPUTATIONAL%20GAME%20FOR%20ROBOTIC.pdf. Acesso em: 27 nov. 2025.
    • APA

      Consoni, L. J., Siqueira, A. A. G., Forner Cordero, A., Andrade, K. de O., Joaquim, R. C., & Caurin, G. A. de P. (2012). A computational game for robotic rehabilitation and motor learning studies. In Proceedings. Bauru, SP: UNESP. Recuperado de https://repositorio.usp.br/directbitstream/629fa08b-027b-468e-b3b3-3e02fae4dbe4/Forner-Cordero-2012-A%20COMPUTATIONAL%20GAME%20FOR%20ROBOTIC.pdf
    • NLM

      Consoni LJ, Siqueira AAG, Forner Cordero A, Andrade K de O, Joaquim RC, Caurin GA de P. A computational game for robotic rehabilitation and motor learning studies [Internet]. Proceedings. 2012 ;[citado 2025 nov. 27 ] Available from: https://repositorio.usp.br/directbitstream/629fa08b-027b-468e-b3b3-3e02fae4dbe4/Forner-Cordero-2012-A%20COMPUTATIONAL%20GAME%20FOR%20ROBOTIC.pdf
    • Vancouver

      Consoni LJ, Siqueira AAG, Forner Cordero A, Andrade K de O, Joaquim RC, Caurin GA de P. A computational game for robotic rehabilitation and motor learning studies [Internet]. Proceedings. 2012 ;[citado 2025 nov. 27 ] Available from: https://repositorio.usp.br/directbitstream/629fa08b-027b-468e-b3b3-3e02fae4dbe4/Forner-Cordero-2012-A%20COMPUTATIONAL%20GAME%20FOR%20ROBOTIC.pdf
  • Source: Proceedings SBGames. Conference titles: Brazilian Symposium on Computer Games and Digital Entertainment. Unidade: EESC

    Subjects: ROBÓTICA, REABILITAÇÃO, JOGOS DE COMPUTADOR

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      ANDRADE, Kleber Oliveira et al. A robotic system for rehabilitation of distal radius fracture using games. 2010, Anais.. Florianópolis: Escola de Engenharia de São Carlos, Universidade de São Paulo, 2010. . Acesso em: 27 nov. 2025.
    • APA

      Andrade, K. O., Ito, G. G., Joaquim, R. C., Jardim, B., Siqueira, A. A. G., Caurin, G. A. de P., & Becker, M. (2010). A robotic system for rehabilitation of distal radius fracture using games. In Proceedings SBGames. Florianópolis: Escola de Engenharia de São Carlos, Universidade de São Paulo.
    • NLM

      Andrade KO, Ito GG, Joaquim RC, Jardim B, Siqueira AAG, Caurin GA de P, Becker M. A robotic system for rehabilitation of distal radius fracture using games. Proceedings SBGames. 2010 ;[citado 2025 nov. 27 ]
    • Vancouver

      Andrade KO, Ito GG, Joaquim RC, Jardim B, Siqueira AAG, Caurin GA de P, Becker M. A robotic system for rehabilitation of distal radius fracture using games. Proceedings SBGames. 2010 ;[citado 2025 nov. 27 ]

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