Gamification in tourism: analysis of Brazil Quest Game (2015)
Source: e-Review of Tourism Research. Conference titles: ENTER 2015. Unidade: EACH
Subjects: TURISMO, TECNOLOGIA DA INFORMAÇÃO, SOFTWARES (USO)
ABNT
CORRÊA, Cynthia Harumy Watanabe e KITANO, Camila. Gamification in tourism: analysis of Brazil Quest Game. e-Review of Tourism Research. College Station: Escola de Artes, Ciências e Humanidades, Universidade de São Paulo. Disponível em: http://3ws1wk1wkqsk36zmd6ocne81.wpengine.netdna-cdn.com/files/2015/02/SP05_MobileSession_Correa.pdf. Acesso em: 11 nov. 2024. , 2015APA
Corrêa, C. H. W., & Kitano, C. (2015). Gamification in tourism: analysis of Brazil Quest Game. e-Review of Tourism Research. College Station: Escola de Artes, Ciências e Humanidades, Universidade de São Paulo. Recuperado de http://3ws1wk1wkqsk36zmd6ocne81.wpengine.netdna-cdn.com/files/2015/02/SP05_MobileSession_Correa.pdfNLM
Corrêa CHW, Kitano C. Gamification in tourism: analysis of Brazil Quest Game [Internet]. e-Review of Tourism Research. 2015 ; 6 1-5.[citado 2024 nov. 11 ] Available from: http://3ws1wk1wkqsk36zmd6ocne81.wpengine.netdna-cdn.com/files/2015/02/SP05_MobileSession_Correa.pdfVancouver
Corrêa CHW, Kitano C. Gamification in tourism: analysis of Brazil Quest Game [Internet]. e-Review of Tourism Research. 2015 ; 6 1-5.[citado 2024 nov. 11 ] Available from: http://3ws1wk1wkqsk36zmd6ocne81.wpengine.netdna-cdn.com/files/2015/02/SP05_MobileSession_Correa.pdf