Source: ACM Transactions on Computing Education. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, ENSINO SUPERIOR, ANÁLISE DE DESEMPENHO
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RODRIGUES, Luiz Antonio Lima et al. Are they learning or playing?: moderator conditions of gamification's success in programming classrooms. ACM Transactions on Computing Education, v. 22, n. 3, p. 1-27, 2022Tradução . . Disponível em: https://doi.org/10.1145/3485732. Acesso em: 05 nov. 2024.APA
Rodrigues, L. A. L., Pereira, F. D., Toda, A. M., Palomino, P. T., Santos, W. O. dos, Pessoa, M. S. P., et al. (2022). Are they learning or playing?: moderator conditions of gamification's success in programming classrooms. ACM Transactions on Computing Education, 22( 3), 1-27. doi:10.1145/3485732NLM
Rodrigues LAL, Pereira FD, Toda AM, Palomino PT, Santos WO dos, Pessoa MSP, Carvalho LG, Oliveira D de, Oliveira EHT de, Cristea AI, Isotani S. Are they learning or playing?: moderator conditions of gamification's success in programming classrooms [Internet]. ACM Transactions on Computing Education. 2022 ; 22( 3): 1-27.[citado 2024 nov. 05 ] Available from: https://doi.org/10.1145/3485732Vancouver
Rodrigues LAL, Pereira FD, Toda AM, Palomino PT, Santos WO dos, Pessoa MSP, Carvalho LG, Oliveira D de, Oliveira EHT de, Cristea AI, Isotani S. Are they learning or playing?: moderator conditions of gamification's success in programming classrooms [Internet]. ACM Transactions on Computing Education. 2022 ; 22( 3): 1-27.[citado 2024 nov. 05 ] Available from: https://doi.org/10.1145/3485732