Filtros : "JOGOS DE COMPUTADOR" "Singapura" Removido: "ICMC-SSC" Limpar

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  • Source: Environment and social psychology. Unidade: IP

    Subjects: JOGOS DE COMPUTADOR, ESQUIVA, PSICOLOGIA DO ADOLESCENTE

    Acesso à fonteDOIHow to cite
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    • ABNT

      BRANDÃO, Luiza Chagas e SANCHEZ, Zila van der Meer e MELO, Márcia Helena da Silva. Factors associated with playing video games to forget or alleviate real life problems in adolescence. Environment and social psychology, v. 8, n. 2, p. 1-11, 2023Tradução . . Disponível em: https://doi.org/10.54517/esp.v8i2.1609. Acesso em: 13 nov. 2024.
    • APA

      Brandão, L. C., Sanchez, Z. van der M., & Melo, M. H. da S. (2023). Factors associated with playing video games to forget or alleviate real life problems in adolescence. Environment and social psychology, 8( 2), 1-11. doi:10.54517/esp.v8i2.1609
    • NLM

      Brandão LC, Sanchez Z van der M, Melo MH da S. Factors associated with playing video games to forget or alleviate real life problems in adolescence [Internet]. Environment and social psychology. 2023 ; 8( 2): 1-11.[citado 2024 nov. 13 ] Available from: https://doi.org/10.54517/esp.v8i2.1609
    • Vancouver

      Brandão LC, Sanchez Z van der M, Melo MH da S. Factors associated with playing video games to forget or alleviate real life problems in adolescence [Internet]. Environment and social psychology. 2023 ; 8( 2): 1-11.[citado 2024 nov. 13 ] Available from: https://doi.org/10.54517/esp.v8i2.1609

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