Filtros : "JOGOS DE COMPUTADOR" "Singapura" Limpar

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  • Source: Environment and social psychology. Unidade: IP

    Subjects: JOGOS DE COMPUTADOR, ESQUIVA, PSICOLOGIA DO ADOLESCENTE

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      BRANDÃO, Luiza Chagas e SANCHEZ, Zila van der Meer e MELO, Márcia Helena da Silva. Factors associated with playing video games to forget or alleviate real life problems in adolescence. Environment and social psychology, v. 8, n. 2, p. 1-11, 2023Tradução . . Disponível em: https://doi.org/10.54517/esp.v8i2.1609. Acesso em: 31 jul. 2024.
    • APA

      Brandão, L. C., Sanchez, Z. van der M., & Melo, M. H. da S. (2023). Factors associated with playing video games to forget or alleviate real life problems in adolescence. Environment and social psychology, 8( 2), 1-11. doi:10.54517/esp.v8i2.1609
    • NLM

      Brandão LC, Sanchez Z van der M, Melo MH da S. Factors associated with playing video games to forget or alleviate real life problems in adolescence [Internet]. Environment and social psychology. 2023 ; 8( 2): 1-11.[citado 2024 jul. 31 ] Available from: https://doi.org/10.54517/esp.v8i2.1609
    • Vancouver

      Brandão LC, Sanchez Z van der M, Melo MH da S. Factors associated with playing video games to forget or alleviate real life problems in adolescence [Internet]. Environment and social psychology. 2023 ; 8( 2): 1-11.[citado 2024 jul. 31 ] Available from: https://doi.org/10.54517/esp.v8i2.1609
  • Source: International Journal on Artificial Intelligence Tools. Unidade: ICMC

    Subjects: SISTEMAS EMBUTIDOS, COMPUTAÇÃO EVOLUTIVA, ROBÓTICA, ALGORITMOS, CLASSIFICAÇÃO, JOGOS DE COMPUTADOR

    Acesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      PEREIRA, Leonardo Tortoro e TOLEDO, Claudio Fabiano Motta. Speeding up search-based algorithms for level generation in physics-based puzzle games. International Journal on Artificial Intelligence Tools, v. 26, n. 5, p. 1760019-1-1760019-23, 2017Tradução . . Disponível em: https://doi.org/10.1142/S0218213017600193. Acesso em: 31 jul. 2024.
    • APA

      Pereira, L. T., & Toledo, C. F. M. (2017). Speeding up search-based algorithms for level generation in physics-based puzzle games. International Journal on Artificial Intelligence Tools, 26( 5), 1760019-1-1760019-23. doi:10.1142/S0218213017600193
    • NLM

      Pereira LT, Toledo CFM. Speeding up search-based algorithms for level generation in physics-based puzzle games [Internet]. International Journal on Artificial Intelligence Tools. 2017 ; 26( 5): 1760019-1-1760019-23.[citado 2024 jul. 31 ] Available from: https://doi.org/10.1142/S0218213017600193
    • Vancouver

      Pereira LT, Toledo CFM. Speeding up search-based algorithms for level generation in physics-based puzzle games [Internet]. International Journal on Artificial Intelligence Tools. 2017 ; 26( 5): 1760019-1-1760019-23.[citado 2024 jul. 31 ] Available from: https://doi.org/10.1142/S0218213017600193

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