Source: Anais. Conference titles: Congresso da Sociedade Brasileira de Computação - CSBC. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, COMPUTADOR NO ENSINO, MOTIVAÇÃO DO ALUNO, ANÁLISE DE DADOS
ABNT
RODRIGUES, Luiz Antonio Lima e ISOTANI, Seiji. When personalized gamification meets computing education: a multidimensional approach to motivate students to learn. 2023, Anais.. Porto Alegre: SBC, 2023. Disponível em: https://doi.org/10.5753/ctd.2023.229916. Acesso em: 07 set. 2024.APA
Rodrigues, L. A. L., & Isotani, S. (2023). When personalized gamification meets computing education: a multidimensional approach to motivate students to learn. In Anais. Porto Alegre: SBC. doi:10.5753/ctd.2023.229916NLM
Rodrigues LAL, Isotani S. When personalized gamification meets computing education: a multidimensional approach to motivate students to learn [Internet]. Anais. 2023 ;[citado 2024 set. 07 ] Available from: https://doi.org/10.5753/ctd.2023.229916Vancouver
Rodrigues LAL, Isotani S. When personalized gamification meets computing education: a multidimensional approach to motivate students to learn [Internet]. Anais. 2023 ;[citado 2024 set. 07 ] Available from: https://doi.org/10.5753/ctd.2023.229916