An agile method for developing OERs and its application in serious game design (2018)
Source: Communications in Computer and Information Science. Conference titles: International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning - HEFA. Unidade: ICMC
Subjects: TECNOLOGIA EDUCACIONAL, MÉTODOS ÁGEIS, COMPUTAÇÃO APLICADA, JOGOS EDUCATIVOS
ABNT
ROCHA, Rafaela V. et al. An agile method for developing OERs and its application in serious game design. Communications in Computer and Information Science. Cham, Switzerland: Springer Nature Switzerland AG. Disponível em: https://doi.org/10.1007/978-3-319-97934-2_12. Acesso em: 19 abr. 2024. , 2018APA
Rocha, R. V., Valle, P. H. D., Maldonado, J. C., Bittencourt, I. I., & Isotani, S. (2018). An agile method for developing OERs and its application in serious game design. Communications in Computer and Information Science. Cham, Switzerland: Springer Nature Switzerland AG. doi:10.1007/978-3-319-97934-2_12NLM
Rocha RV, Valle PHD, Maldonado JC, Bittencourt II, Isotani S. An agile method for developing OERs and its application in serious game design [Internet]. Communications in Computer and Information Science. 2018 ; 832 192-206.[citado 2024 abr. 19 ] Available from: https://doi.org/10.1007/978-3-319-97934-2_12Vancouver
Rocha RV, Valle PHD, Maldonado JC, Bittencourt II, Isotani S. An agile method for developing OERs and its application in serious game design [Internet]. Communications in Computer and Information Science. 2018 ; 832 192-206.[citado 2024 abr. 19 ] Available from: https://doi.org/10.1007/978-3-319-97934-2_12