Effects of a collaborative gamification on learning and engagement of children with Autism (2025)
Source: Universal Access in the Information Society. Unidade: ICMC
Subjects: JOGOS DE COMPUTADOR, TECNOLOGIA EDUCACIONAL, TRANSTORNO DO ESPECTRO AUTISTA, INTERAÇÃO HOMEM-MÁQUINA
ABNT
SILVA, Laíza Ribeiro et al. Effects of a collaborative gamification on learning and engagement of children with Autism. Universal Access in the Information Society, v. 24, p. 911-932, 2025Tradução . . Disponível em: https://doi.org/10.1007/s10209-024-01119-w. Acesso em: 18 abr. 2025.APA
Silva, L. R., Toda, A. M., Challco, G. C., Elias, N. C., Pinto, I. I. B. S., & Isotani, S. (2025). Effects of a collaborative gamification on learning and engagement of children with Autism. Universal Access in the Information Society, 24, 911-932. doi:10.1007/s10209-024-01119-wNLM
Silva LR, Toda AM, Challco GC, Elias NC, Pinto IIBS, Isotani S. Effects of a collaborative gamification on learning and engagement of children with Autism [Internet]. Universal Access in the Information Society. 2025 ; 24 911-932.[citado 2025 abr. 18 ] Available from: https://doi.org/10.1007/s10209-024-01119-wVancouver
Silva LR, Toda AM, Challco GC, Elias NC, Pinto IIBS, Isotani S. Effects of a collaborative gamification on learning and engagement of children with Autism [Internet]. Universal Access in the Information Society. 2025 ; 24 911-932.[citado 2025 abr. 18 ] Available from: https://doi.org/10.1007/s10209-024-01119-w