A combinatorial marching hypercubes algorithm (2022)
Source: Computers and Graphics. Unidade: ICMC
Subjects: COMPUTAÇÃO GRÁFICA, ALGORITMOS ÚTEIS E ESPECÍFICOS
ABNT
CASTELO FILHO, Antonio; BUENO, Lucas Moutinho; GAMEIRO, Márcio Fuzeto. A combinatorial marching hypercubes algorithm. Computers and Graphics, Kidlington, v. 102, p. 67-77, 2022. Disponível em: < https://doi.org/10.1016/j.cag.2021.10.023 > DOI: 10.1016/j.cag.2021.10.023.APA
Castelo Filho, A., Bueno, L. M., & Gameiro, M. F. (2022). A combinatorial marching hypercubes algorithm. Computers and Graphics, 102, 67-77. doi:10.1016/j.cag.2021.10.023NLM
Castelo Filho A, Bueno LM, Gameiro MF. A combinatorial marching hypercubes algorithm [Internet]. Computers and Graphics. 2022 ; 102 67-77.Available from: https://doi.org/10.1016/j.cag.2021.10.023Vancouver
Castelo Filho A, Bueno LM, Gameiro MF. A combinatorial marching hypercubes algorithm [Internet]. Computers and Graphics. 2022 ; 102 67-77.Available from: https://doi.org/10.1016/j.cag.2021.10.023