A model for cross-cultural experiential learning based on business game (2014)
Source: Anais & Resumos. Conference titles: International Conference on Information Systems and Technology Management. Unidade: FEARP
Subjects: ENSINO SUPERIOR, MATERIAL DIDÁTICO, JOGOS DE EMPRESAS
ABNT
TITTON, Luiz Antonio e OLIVEIRA NETO, José Dutra de. A model for cross-cultural experiential learning based on business game. 2014, Anais.. São Paulo: FEA-USP, 2014. Disponível em: http://www.contecsi.fea.usp.br/envio/11contecsi-files/papers/704/submission/director/704-2437-1-DR.pdf. Acesso em: 06 jun. 2023.APA
Titton, L. A., & Oliveira Neto, J. D. de. (2014). A model for cross-cultural experiential learning based on business game. In Anais & Resumos. São Paulo: FEA-USP. doi:10.5748/9788599693100-11CONTECSI/PS-704NLM
Titton LA, Oliveira Neto JD de. A model for cross-cultural experiential learning based on business game [Internet]. Anais & Resumos. 2014 ;[citado 2023 jun. 06 ] Available from: http://www.contecsi.fea.usp.br/envio/11contecsi-files/papers/704/submission/director/704-2437-1-DR.pdfVancouver
Titton LA, Oliveira Neto JD de. A model for cross-cultural experiential learning based on business game [Internet]. Anais & Resumos. 2014 ;[citado 2023 jun. 06 ] Available from: http://www.contecsi.fea.usp.br/envio/11contecsi-files/papers/704/submission/director/704-2437-1-DR.pdf