ThinkBox: when gamification meets artificial intelligence: rethinking learning experiences (2025)
Source: REGE - Revista de Gestão. Unidade: FEA
Subjects: ENSINO E APRENDIZAGEM, TECNOLOGIA EDUCACIONAL, MÉTODOS DE ENSINO, JOGOS EDUCATIVOS, INTELIGÊNCIA ARTIFICIAL
ABNT
PARDIM, Vanessa Itacaramby e NORONHA, Adriana Backx e ISAIAS, Pedro Teixeira. ThinkBox: when gamification meets artificial intelligence: rethinking learning experiences. REGE - Revista de Gestão, v. 32, n. 1, p. 66-70, 2025Tradução . . Disponível em: https://www.emerald.com/insight/content/doi/10.1108/REGE-01-2025-213/full/pdf?title=thinkbox-when-gamification-meets-artificial-intelligence-rethinking-learning-experiences. Acesso em: 24 jun. 2025.APA
Pardim, V. I., Noronha, A. B., & Isaias, P. T. (2025). ThinkBox: when gamification meets artificial intelligence: rethinking learning experiences. REGE - Revista de Gestão, 32( 1), 66-70. doi:10.1108/REGE-01-2025-213NLM
Pardim VI, Noronha AB, Isaias PT. ThinkBox: when gamification meets artificial intelligence: rethinking learning experiences [Internet]. REGE - Revista de Gestão. 2025 ; 32( 1): 66-70.[citado 2025 jun. 24 ] Available from: https://www.emerald.com/insight/content/doi/10.1108/REGE-01-2025-213/full/pdf?title=thinkbox-when-gamification-meets-artificial-intelligence-rethinking-learning-experiencesVancouver
Pardim VI, Noronha AB, Isaias PT. ThinkBox: when gamification meets artificial intelligence: rethinking learning experiences [Internet]. REGE - Revista de Gestão. 2025 ; 32( 1): 66-70.[citado 2025 jun. 24 ] Available from: https://www.emerald.com/insight/content/doi/10.1108/REGE-01-2025-213/full/pdf?title=thinkbox-when-gamification-meets-artificial-intelligence-rethinking-learning-experiences