Source: Education and Information Technologies. Unidade: EACH
Assunto: COGNIÇÃO
ABNT
GUARNIERI, Regiani et al. Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game. Education and Information Technologies, p. 01-23, 2025Tradução . . Disponível em: http://dx.doi.org/10.1007/s10639-025-13627-0. Acesso em: 14 jun. 2025.APA
Guarnieri, R., Crocetta, T. B. , Antão, J. Y. F. de L., Guarnieri, C. da S., Antunes, T. P. C., Barbosa, R. T. de A., et al. (2025). Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game. Education and Information Technologies, 01-23. doi:10.1007/s10639-025-13627-0NLM
Guarnieri R, Crocetta T B , Antão JYF de L, Guarnieri C da S, Antunes TPC, Barbosa RT de A, Abreu LC de, Monteiro CB de M. Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game [Internet]. Education and Information Technologies. 2025 ; 01-23.[citado 2025 jun. 14 ] Available from: http://dx.doi.org/10.1007/s10639-025-13627-0Vancouver
Guarnieri R, Crocetta T B , Antão JYF de L, Guarnieri C da S, Antunes TPC, Barbosa RT de A, Abreu LC de, Monteiro CB de M. Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game [Internet]. Education and Information Technologies. 2025 ; 01-23.[citado 2025 jun. 14 ] Available from: http://dx.doi.org/10.1007/s10639-025-13627-0