Filtros : "Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)" "IEEE Transactions on Games" Limpar

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  • Source: IEEE Transactions on Games. Unidade: IME

    Subjects: ARQUITETURA DE SOFTWARE, PROJETO DE SOFTWARE ORIENTADO A OBJETO, JOGOS DE COMPUTADOR

    Versão PublicadaAcesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      MIZUTANI, Wilson Kazuo e KON, Fábio. Rulebook: an architectural pattern for self-amending mechanics in digital games. IEEE Transactions on Games, v. 1, n. 1, p. 1-10, 2024Tradução . . Disponível em: https://doi.org/10.1109/TG.2024.3359439. Acesso em: 21 jun. 2024.
    • APA

      Mizutani, W. K., & Kon, F. (2024). Rulebook: an architectural pattern for self-amending mechanics in digital games. IEEE Transactions on Games, 1( 1), 1-10. doi:10.1109/TG.2024.3359439
    • NLM

      Mizutani WK, Kon F. Rulebook: an architectural pattern for self-amending mechanics in digital games [Internet]. IEEE Transactions on Games. 2024 ; 1( 1): 1-10.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1109/TG.2024.3359439
    • Vancouver

      Mizutani WK, Kon F. Rulebook: an architectural pattern for self-amending mechanics in digital games [Internet]. IEEE Transactions on Games. 2024 ; 1( 1): 1-10.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1109/TG.2024.3359439
  • Source: IEEE Transactions on Games. Unidade: ICMC

    Subjects: JOGOS DE COMPUTADOR, ALGORITMOS, ARQUITETURA DE SOFTWARE

    PrivadoAcesso à fonteDOIHow to cite
    A citação é gerada automaticamente e pode não estar totalmente de acordo com as normas
    • ABNT

      PEREIRA, Leonardo Tortoro e VIANA, Breno Mauricio de Freitas e TOLEDO, Claudio Fabiano Motta. A system for orchestrating multiple procedurally generated content for different player profiles. IEEE Transactions on Games, v. 16, n. 1, p. 64-74, 2024Tradução . . Disponível em: https://doi.org/10.1109/TG.2022.3213781. Acesso em: 21 jun. 2024.
    • APA

      Pereira, L. T., Viana, B. M. de F., & Toledo, C. F. M. (2024). A system for orchestrating multiple procedurally generated content for different player profiles. IEEE Transactions on Games, 16( 1), 64-74. doi:10.1109/TG.2022.3213781
    • NLM

      Pereira LT, Viana BM de F, Toledo CFM. A system for orchestrating multiple procedurally generated content for different player profiles [Internet]. IEEE Transactions on Games. 2024 ; 16( 1): 64-74.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1109/TG.2022.3213781
    • Vancouver

      Pereira LT, Viana BM de F, Toledo CFM. A system for orchestrating multiple procedurally generated content for different player profiles [Internet]. IEEE Transactions on Games. 2024 ; 16( 1): 64-74.[citado 2024 jun. 21 ] Available from: https://doi.org/10.1109/TG.2022.3213781

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