Fonte: Environment and social psychology. Unidade: IP
Assuntos: JOGOS DE COMPUTADOR, ESQUIVA, PSICOLOGIA DO ADOLESCENTE
ABNT
BRANDÃO, Luiza Chagas e SANCHEZ, Zila van der Meer e MELO, Márcia Helena da Silva. Factors associated with playing video games to forget or alleviate real life problems in adolescence. Environment and social psychology, v. 8, n. 2, p. 1-11, 2023Tradução . . Disponível em: https://doi.org/10.54517/esp.v8i2.1609. Acesso em: 17 nov. 2024.APA
Brandão, L. C., Sanchez, Z. van der M., & Melo, M. H. da S. (2023). Factors associated with playing video games to forget or alleviate real life problems in adolescence. Environment and social psychology, 8( 2), 1-11. doi:10.54517/esp.v8i2.1609NLM
Brandão LC, Sanchez Z van der M, Melo MH da S. Factors associated with playing video games to forget or alleviate real life problems in adolescence [Internet]. Environment and social psychology. 2023 ; 8( 2): 1-11.[citado 2024 nov. 17 ] Available from: https://doi.org/10.54517/esp.v8i2.1609Vancouver
Brandão LC, Sanchez Z van der M, Melo MH da S. Factors associated with playing video games to forget or alleviate real life problems in adolescence [Internet]. Environment and social psychology. 2023 ; 8( 2): 1-11.[citado 2024 nov. 17 ] Available from: https://doi.org/10.54517/esp.v8i2.1609