Procedural enemy generation through parallel evolutionary algorithm (2021)
Fonte: Proceedings. Nome do evento: Brazilian Symposium on Computer Games and Digital Entertainment - SBGames. Unidade: ICMC
Assuntos: ALGORITMOS GENÉTICOS, JOGOS DE COMPUTADOR, JOGADORES
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PEREIRA, Leonardo Tortoro e VIANA, Breno Mauricio de Freitas e TOLEDO, Claudio Fabiano Motta. Procedural enemy generation through parallel evolutionary algorithm. 2021, Anais.. Porto Alegre: SBC, 2021. Disponível em: https://www.sbgames.org/proceedings2021/ComputacaoFull/217289.pdf. Acesso em: 14 out. 2024.APA
Pereira, L. T., Viana, B. M. de F., & Toledo, C. F. M. (2021). Procedural enemy generation through parallel evolutionary algorithm. In Proceedings. Porto Alegre: SBC. Recuperado de https://www.sbgames.org/proceedings2021/ComputacaoFull/217289.pdfNLM
Pereira LT, Viana BM de F, Toledo CFM. Procedural enemy generation through parallel evolutionary algorithm [Internet]. Proceedings. 2021 ;[citado 2024 out. 14 ] Available from: https://www.sbgames.org/proceedings2021/ComputacaoFull/217289.pdfVancouver
Pereira LT, Viana BM de F, Toledo CFM. Procedural enemy generation through parallel evolutionary algorithm [Internet]. Proceedings. 2021 ;[citado 2024 out. 14 ] Available from: https://www.sbgames.org/proceedings2021/ComputacaoFull/217289.pdf