Filtros : "Pereira, Leonardo Tortoro" "Singapura" "ICMC" Removidos: "TOPOLOGIA" "ACM" "Brazilian Symposium on Neural Networks" Limpar

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  • Source: International Journal on Artificial Intelligence Tools. Unidade: ICMC

    Subjects: SISTEMAS EMBUTIDOS, COMPUTAÇÃO EVOLUTIVA, ROBÓTICA, ALGORITMOS, CLASSIFICAÇÃO, JOGOS DE COMPUTADOR

    Acesso à fonteDOIHow to cite
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    • ABNT

      PEREIRA, Leonardo Tortoro e TOLEDO, Claudio Fabiano Motta. Speeding up search-based algorithms for level generation in physics-based puzzle games. International Journal on Artificial Intelligence Tools, v. 26, n. 5, p. 1760019-1-1760019-23, 2017Tradução . . Disponível em: https://doi.org/10.1142/S0218213017600193. Acesso em: 18 ago. 2024.
    • APA

      Pereira, L. T., & Toledo, C. F. M. (2017). Speeding up search-based algorithms for level generation in physics-based puzzle games. International Journal on Artificial Intelligence Tools, 26( 5), 1760019-1-1760019-23. doi:10.1142/S0218213017600193
    • NLM

      Pereira LT, Toledo CFM. Speeding up search-based algorithms for level generation in physics-based puzzle games [Internet]. International Journal on Artificial Intelligence Tools. 2017 ; 26( 5): 1760019-1-1760019-23.[citado 2024 ago. 18 ] Available from: https://doi.org/10.1142/S0218213017600193
    • Vancouver

      Pereira LT, Toledo CFM. Speeding up search-based algorithms for level generation in physics-based puzzle games [Internet]. International Journal on Artificial Intelligence Tools. 2017 ; 26( 5): 1760019-1-1760019-23.[citado 2024 ago. 18 ] Available from: https://doi.org/10.1142/S0218213017600193

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